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I won't lie, this idea I got mostly from Moira's game mechanics in Overwatch.
SPELLBINDER (working title)
- Secondary Weapon
- Medic has a Magic Power bar that replaces his Ubercharge
- When the Medic heals allies (primary fire) he expends Magic Power
- When the Medic drains enemies (alt. fire) he regenerates Magic Power and Health; to compensate, his natural regeneration rate is reduced, maybe even nullified entirely.
I'm not sure what the visual representation of the weapon would be. I've got a few ideas, but nothing concrete. Would love to refine the idea, improve upon it, make it better.
Huge NO.
Giving the Spy an option to instakill anyone from any distance is ridiculous and broken. And on the other hand, user becomes a total sitting duck guaranteeing their death after taking a shot. It's not fair to play against nor fun to use.
UBERPUNSCH:
- Primary (Medic)
- The Medic holds a bottle/beerstein full of mysterious, team-colored glowing liquid.
- On Use: Medic drinks the liquid and gains boosted health regen and guaranteed mini-crits for 5 seconds.
- Alt. Fire: Medic throws the drink down; if an ally picks it up, they'll gain the effects of the drink.
- 12 second recharge between uses.