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报告翻译问题
If the creature is using the regular on spawn script (nw_c2_default9) or the x2 script that calls it, x3_name_gen will be executed.
{
string name = RandomName(NAME_FIRST_GENERIC_MALE);
SetName(OBJECT_SELF,name);
}
this is the most simple script...
NAME_FIRST_GENERIC_MALE
is a constant,they are located in the constants tab in the script editor.
there are also constants for elf,dwarf,male,female,last-name etc....
always save your scripts under a different name,so they wont be the default script.
just do not name them the default,or you will overwrite those for the entire module you working on.
i do not know how to do a first and last name though.
optional,you could just add:
ExecuteScript("CompiledScriptName",OBJECT_SELF);
so you can run any script anytime you want.
i have just finished a random name+appearance script myself...
int number = Random(int max-number);
is very handy.
all my unimportant NPC's have a random appearance..not just a random name.
they also say 10 different random things when you talk to them.