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Why not just hunt them straight away? Just add another hunting zone if needed...
When you're hunting them far away, the resources decay before your settlers can pick it all up. Or they get hungry, starve, die, etc. if it's too far away and it's not summer with berries and other resources in the wild.
To add to this: I don't normally use hunting zones, but if I could herd animals into a zone close to food drying and storing locations, it would certainly increase the efficiency and reduce overall workload.
It would be useful and should already be in the game since herding is already established by capturing a domesticating young animals, but herding adult animals closer to the settlement is a definite game expansion by tool, skill, use of domestic dogs, etc. that seems reasonable, even in the Paleolithic period.
Yes, hunting afar is as risky as it gets. So it perhaps should be avoided unless you absolutely have to or know what you are doing. E.g. you can build a habitat or even a storage place half way, and you can tell your hunters manually to collect the drop.
Then maybe you should :)
That's what domestication does. Domesticated animals usually graze nearby and don't go far away. In fact, by midgame you don't have to hunt at all unless for fun or in case of some mishap resulting in a shortage to abridge, but that doesn't call for hunting too far away, too.
Hmm... what you describe is rather a game rouser / beater than a herder. This can be done if you manually control two groups of hunters getting on the target animals from two opposite directions so that spooked animals run away from one group of hunters towards the other... :thinking:
At this point, you're pretty much just trolling and that defeats the purpose of game expansion because all of your suggestions don't do anything. If they did, I wouldn't have spent my time thinking through how it would add to the expansion of the game and link skills, technology and domestication to make it useful. Stop wasting people's time.