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This thread really helpful..
May god bless you..
:D
Follow these tutorials and you will figure out your issue. You weren't looking through the actual valva pack file or .vpk but just the model folder contained within the dota directory.
How to access .vpk file and decompile the model files:
http://www.polycount.com/forum/showpost.php?p=1598304&postcount=8
(This will prepare your models to be imported into a 3d platform, i.e. 3DS Max)
Download plugin that allows you to import .smd files into your 3d platform:
3DS Max:
http://www.wunderboy.org/3dapps.php
Blender:
https://developer.valvesoftware.com/wiki/Blender_SMD_Tools
(import the file that appears to be the default model, i.e. antimage_model.dmx.smd)
Maya:(not a plugin but a tutorial on how to import)
https://developer.valvesoftware.com/wiki/Modifying_a_Source_Model_in_Maya
I haven't tried very many models at the moment but rumor is some models don't decompile correctly so if you have issues try experimenting with other models.
wont we get a real forum for worhop ?
also the polycount lins dont wor, and i would guess that would be the best place to go
Follow these threads and use Google, it does wonders.
http://www.polycount.com/forum/showthread.php?t=100016
http://www.facepunch.com/showthread.php?t=1187703
but zbrush is my true love
i will try something simple like a weapon tomorrow, if its not that hard to get it into source maybe i will try making some real sets