Legend of Grimrock

Legend of Grimrock

Create and download new dungeons, items, monsters, & environments
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve. Fill your dungeons with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio! Click here to learn more.
peeba  [developer] 2 Oct 1, 2012 @ 6:59am
Beta-1.2.13 is released!
Beta-1.2.13 has just been sent to Steam. The update should be available in a few hours and update automatically. If Steam has problems updating the build you can try restarting the Steam client and clicking on Verify Integrity of Game Cache in Legend of Grimrock / Properties.

If you think you have found a bug, please check that the bug is not in the Known Issues list before reporting (see below).

We're getting close to the end of beta. Please send your feedback now.

Changes since beta-1.2.12:
- Update Published Mod dialog now remembers mod visibility
- experimental new feature: characters can be imported from a save game when starting a new game
- workaround for Steam issue: Steam thinks grimrock process is still running and throws "This game is currently unavailable (Application running)" error if web browser was launched by selecting Help from menu before shutting down the game
- bug fix: crash when drawing spell scroll tooltip
- bug fix: dungeon descriptions with newlines are drawn on top of each other in Steam Workshop Mod Manager
- bug fix: dungeon_wall_grating and temple_wall_grating show as doors on the automap
- bug fix: charging ogres and wardens go through blockers and enter stairs
- bug fix: deleted portraits and portraits in mods crash the save game dialog
- bug fix: pressing delete at the end of line in multiline textbox does not relayout text

Known Issues:
- clicking "resume" from the pause menu throws away the item on the mouse cursor
- if you give setMouseItem() an item that's placed already somewhere on the level, and then player tries to place that item on the ground, the game crashes "item is already placed".
- cloned Orb of Radiance does not glow
- cloned Uggardian does not have the flame effect
- cloned cube crashes the editor
- setMouseItem(spawn("dagger")) and variants do not work from console (scripts work ok)
- portraits which are stored inside the mod are shown are grey boxes in Load/Save Game dialog

The beta update also fixes the following issues in the main game (the original Legend of Grimrock dungeon):
- added check for unnamed prisoners in character generation
- bug fix: mouse look does not work when standing in front of a wall tapestry
- bug fix: when importing a custom portrait, the original portrait becomes "locked" and can't be chosen for other characters
- bug fix: on screen exp indicator displays an incorrect amount of exp when killing an advanced monster with level greater than 1
- bug fix: no exp is gained if a monster is killed by Dismantler's lightning effect or Icefall Hammer's frost burst effect
- bug fix: when the cube crushes a monster, monster's death effect is played multiple times if the cube moves back and forth
- bug fix: game refuses to start if the documents folder is mapped to a network location
- bug fix: "Level up!" text above attack frames does not scale with resolution
- bug fix: tooltips are buggy in 2560x1600 resolution
- bug fix: exp is awarded to wrong characters if party marching order is changed before damage is dealt (e.g. cast fireball, reorder champions before fireball kills a monster)