Steam Greenlight
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Bye bye, Greenlight?

"Greenlight is a bad example of an election process. We came to the conclusion pretty quickly that we could just do away with Greenlight completely, because it was a bottleneck rather than a way for people to communicate choice." - Gabe Newell
Last edited by Awesome Games Studio; Feb 7, 2013 @ 1:10am
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Showing 1-15 of 374 comments
AusSkiller Feb 7, 2013 @ 2:04am 
Interesting read, and the consequences could be even more interesting, it does make sense though.
Tamerlaaane Feb 7, 2013 @ 2:20am 
I think that they wont do away with Greenlight completely but rather alter it (radically).
jeslyck Feb 7, 2013 @ 2:33am 
Interesting but feel that my time was wasted on Greenlight right now.
RekkaWave [CC] Feb 7, 2013 @ 3:45am 
Welcome to Steam Yellowlight.
Skoardy Feb 7, 2013 @ 6:24am 
Not sure I'd be keen for a Steam free-for-all model having seen the absolute travesty of Concepts.

I can see the attraction for Valve though. 30% of lots and lots of next-to-nothing is always going to be better than 30% of nothing. Less effort, more money. Very appealing... for Valve.
Spydrebyte Feb 7, 2013 @ 6:27am 
So in essence, Greenlight isnt working because they cant handle the demand, so they're opening up the floodgates?
Skoardy Feb 7, 2013 @ 6:29am 
And it's a 'bottleneck' and that's bad. (Um, a self-imposed one since it's Valve who decide what number of top-voted games to let through and when).
AusSkiller Feb 7, 2013 @ 7:02am 
Originally posted by Skoardy:
And it's a 'bottleneck' and that's bad. (Um, a self-imposed one since it's Valve who decide what number of top-voted games to let through and when).
Yeah, I can't help but feel that greenlight might have worked better if they treated it more as a prioritized queue for the normal submission process rather than just picking an arbitrary number of games to greenlight at arbitrary intervals, that way they could just greenlight as many as possible, one by one, starting with the highest rated ones. However because one their motivations for greenlight was to cut down their workload using greenlight in that manner would not have been as good for them.
Skoardy Feb 7, 2013 @ 7:22am 
Seems to me that Greenlight could work with a larger number of people involved (on Valve's side, that is). If it really was just intended to cut down on the workload, rather than their claim that they felt they couldn't speak for the customer when choosing games, it was always going to fail.

If I'd paid a $100 (and hadn't had chance to get on Steam yet) just to find they're going to bin the whole thing as a bad job, I'd be more than a little miffed.

devilishwonder67 Feb 7, 2013 @ 11:06am 
greenlioght waws a complete joke anyway. a majuor joke at that. looking at the games the got greenlit . comeo most was using it as a joke and not being serious, becuase most of the game greenliot so far should not even be on steam while others that do belong just sit there month after month. hope to see it totally killed, will make my day
Skoardy Feb 7, 2013 @ 11:54am 
So Greenlight should be removed because other people like things you don't like? Yeah, top reasoning there, mate.
Pinballwiz45b Feb 7, 2013 @ 3:44pm 
Interesting read here.
Zero Feb 7, 2013 @ 4:35pm 
Interesting read, indeed... I wonder what will happen with all the great and (mostly) less than great games out there. But as it goes, Valve will not or may not keep Greenlight around for too long.
Yuga-Suggah Feb 7, 2013 @ 4:56pm 
The way I see it is that all games do have the right to be sold, barring legal issues. In the end, it is about sales that judge if a game mets some sort of standard of quality.In the end, Valve has a digital distrubution warehouse that can cater to any game.

What I personally think is exciting(and maybe a bit choatic but still exciting!), is that if any user can create a store, maybe the Steam store will no longer be just a single store. Rather anyone at anytime can create a store and sell there game using the Steam interface. Instead of garnering attention to a game just so that it can POSSIBLY be on steam, that attention is more focused to getting the game sold on steam.

Its going to be chaotic, but man! I want to see what ideas pop up out of this.
Last edited by Yuga-Suggah; Feb 7, 2013 @ 4:58pm
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Date Posted: Feb 7, 2013 @ 12:14am
Posts: 374