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Relatar um problema com a tradução
A base or tower or something owned by the enemy that you can sack for a bonus on the map.
(My favourite TD game is "sang froid" I think they managed to execute their concept exceptionally well. + as a bonus there is an actual story involved :) )
Yeah, that's understandable, and it's not the idea to steal something. For other indie developers, it's hard participate in a discussion if you have a game in development in the same sub-genre :)
So I can name a few things I personally find interesting:
Heroes or Minions on the map
Technolgy Tree
Special Buildings to improve some abilities
Special abilities to kill or slow down enemies
...
It depends on the game ... if you have a grid, a simple way-system or a map and you walk around with your hero , third-person 3D TD games like Orcs must die or First Person TD - Sanctum. There are always other options for the best gameplay experience.
I bought and tried Orcs must die! and I feel like I am being put in a room, I gotta set up some traps, and that's it. There is no exploration, no world, not much story, no ownership like an army, no gear or personal belongings. There is not much to do other than to set up traps to kill enemies.
In RPGs like Mass Effect, there is a very rich story. I also get to explore worlds, meet people, etc. There is also character progression, where I find upgrades, become stronger.
In strategy games like Crusader Kings 2, I get to conquer a world, amass armies, deal with politics, etc.
But Tower Defense games, I just feel like there is very little to do. It feels more like a really big mini-game, but it is just that, a mini game. It cannot stand on its own.
I feel that you have to mix Tower Defense with another genre to make it work, like say Tower Defense + RPG elements. Check out "Little Empire" for mobile gaming, that kind of tower defense has me hooked because I can upgrade units to make them stronger, research technology to make them even stronger, gain reputation to make them, you guessed it, stronger. So the idea is you need to put in something extra to keep my interest in Tower Defense games.
What they do not have which I want, is a unit upgrade tree. Like you can upgrade your soldier to a knight (more defense) or a berserker (more attack). Then the knight can become a paladin, and the berserker can become a barbarian.
For your game specifically, I think if you just stayed with medieval sword and sorcery, and add a lot of mythical creatures like ogres, griffins, dragons, demons, giants, it may work. But then I saw some lasers and I was like, what's that? What setting is your game in? Steampunk fantasy?
Maybe I am being unfair, but I am speaking from my personal experience, and generally Tower Defense games just don't hold my interest. Unless they mix it with some RPG or interesting thing.
I don't know - sitting staring at the screen, waiting while the enemies trundle through their ridiculous predefined routes to find out if your chosen layout of resources is the correct one for the situation just isn't that much fun for me.
I can enjoy that sort of thing, but I agree that it really isn't much fun, it's just too limited for a full PC title where you have the resources to do so much more.
Peter Pan and Skoardy, I think you'll both like what I have planned so keep an eye out ;). And pr0teK, take heed of what they are saying, there is a lot of room for improvement in the Tower Defense genre, all you really need to do is look at the things that limited the original Tower Defense games that were made in flash or level editors and think about what a dedicated engine would allow you to add to them to come up with some good ideas :). I look forward to seeing what you come up with (and curse you if you come up with better stuff than me ;) ).
I think that the story and unique storydriven "events" removes the feeling of it being a "mini game".
Just checked the page and yes it looks good, got some nice story, and gives you a sense of progression. That's a start, though, I prefer Tower Defense that doesn't involve the player and relies on your army.
An example using another genre is Terraria and Gnomoria. I prefer the army approach of Gnomoria, but didn't like that the player is directly involved like in Terraria.
I also prefer the sword and sorcery setting.
Hi Peter Pan,
isn't unfair, I think every player should have his own opinion.
That are not "lasers", magical rays of the magicians :) but yeah , maybe they look like "lasers"
We've three nations/folks, and one of them are magicians.
I think about of some big improvements in the next time.