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Great program by the way. I wanted to do this myself a while ago and gave up before I started when I saw how screwy DWM and stuff is.
Hey,
No I haven't disabled it, but you have to go to the workshop page and manually add one. I guess having a text field to immediately add a video could be useful.
The percentage is the default value, 25%, I think you can see it when you click on the 'about' page.
And thanks, yeah it can be tricky but so far it seems to be working well enough, I have managed to avoid any kind of code injections or file replacement so far (only application wallpapers will have an injection, but those are practically part of Wallpaper Engine itself I guess).
http://steamcommunity.com/sharedfiles/filedetails/?id=783383160 - 1920x1080
http://steamcommunity.com/sharedfiles/filedetails/?id=783385981 - 3840x1080
http://steamcommunity.com/sharedfiles/filedetails/?id=783387768 - 5760x1080
I spent four hours programming this and from what I've tested on my own computer,
it runs pretty great.
When you export as HTML gamemaker will trigger a JS popup, but you can remove it like so: http://steamcommunity.com/app/431960/discussions/2/350544272220992862/?ctp=2#c348292957934043148 Plus a lot of people voiced their (justified) concerns about .exe files on Workshop, I need to sandbox them somehow in the future.
If you want to submit it as a curated item btw, you have to check the 'monetization' checkbox. I think this cannot be done retroactively (because Steam creates a different type of Workshop object then).
Within 20mb you can fit a ton of content if you write the program yourself or do something with HTML5. You can even make a video of sorts.
Sorry to burst your bubble there but the ram usage of this application doesn't work that way. i.e im running a 1GB video on 4 of my displays and the program is in total using 468MB of ram.
Aside from all that (as I don't have time to fight over our opinions), the developer sets the rules on what they consider is reasonable for their software and monetization rules.
I think the point of monetization in this case is to allow wallpapers that anybody can run onto the market. If I upload an 8k video and that causes the software to crash, a user that pays for it is going to be mad at the developer and I imagine he is avoiding that.
However, I see that there no longer appears to be a "Monetization" option when I go to Publish a new wallpaper. Are wallpapers no longer being accepted into consideration for Curation / Monetized / DLC? Or is it just limited to specific types of wallpapers now?
If wallpapers are still allowed to be submitted for consideration for Curation / Monetization, how would I do that now?
Thanks.
It was removed from video wallpapers, yeah. Because I cannot put mp4s on the store and WebMs do not have hardware acceleration and so they usually require too much horsepower (and RAM anyway).
Can you upload the video as 'private' and send me a link? Maybe there is some other solution.
I see. Thanks for the reply.
I sent you a message, via Steam message-chat, with more info about the wallpaper I had in mind (I had it set to "Hidden").
But I understand if video-based wallpapers are now excluded from curation / monetization due to licensing issues.
*Update: Thanks for taking the time to chat with me and better explain some things. Best wishes and keep up the great work! :)