Global Gameplay Stats

Project AURA

Global Achievements
 
% of all
players
Total achievements: 85
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22.5%

Experimental Colony

Reach the category of Experimental Colony for your colony
15.7%

Trader

Unlock the market of any Corporation.
14.6%

Trained

Complete the first 4 tutorials.
13.9%

Researcher

Learn a technology from any Corp.
13.6%

Well Trained

Complete all the tutorials.
12.2%

Inventor

Obtain your first Invention Document.
10.0%

Seasoned Researcher

Learn a technology from each Corp.
9.8%

Settlement

Reach the category of Settlement for your colony
9.5%

Diplomat

Unlock the Diplomacy technology of any Corporation.
7.5%

Global Trader

Unlock the market of the 4 Corporations.
7.4%

Corporate Agent

Build a Corporation Building of any kind.
6.9%

Influential

Craft your first Influence Document of any color.
6.7%

Campaign Assistant

Complete the Assistant's Campaign.
6.6%

Survivor

Build a colony that reaches 100 days of longevity.
6.2%

Generator

Install improvements to your generator in all the available slots.
6.1%

Advanced Settlement

Reach the category of Advanced Settlement for your colony
4.7%

Senior Colonist

Promote a colonist to the Senior rank.
4.4%

Seed Restorer

Restore any kind of seed.
4.4%

Coder

Develop your first Deciphering Key.
4.0%

Experimental City

Reach the category of Experimental City for your colony
3.9%

Heavy Manufacturer

Manufacture an Electric Transformer.
3.2%

Aircraft Manufacturer

Manufacture an Alpha Ship.
3.0%

Meat on the menu

Set up a menu with at least a Sea Worm portion with supplies for more than 10 days.
2.9%

Climate Control

Reach the day 100 without any disaster having penetrated your dome.
2.9%

Small City

Reach the category of Small City for your colony
2.8%

Aeronautics

Manufacture a Delta Ship.
2.4%

Four Corps

Have the 4 Corporation Buildings built in your colony.
2.4%

Test of time

Build a colony that reaches 1 year of longevity.
2.4%

Code Master

Develop your first Core-Deciphering Key.
2.3%

Born to bake

Bake any kind of bread.
2.3%

Love is in the air

Put into operation a Zeppelin.
2.2%

City

Reach the category of City for your colony
2.0%

Tecnophile

Develop to level 6 a Technology.
1.9%

Barkeeper

Build a Cantin.
1.8%

Air Traffic

At least one drone of each type is patrolling the colony.
1.8%

Advanced Aeronautics

Manufacture an Omega Ship.
1.8%

Master Colonist

Promote a colonist to the Master rank.
1.8%

Traditionalist

Build a Corporation Monument of any kind.
1.8%

Cinephile

Build a Cinema.
1.7%

Gamer

Build a Video games Room.
1.7%

Build a fleet

Your colony counts with 10 or more hangars.
1.7%

Artist

Build an Art Museum.
1.7%

Librarian

Build a Library.
1.6%

Naturalistic

Build a Natural Museum.
1.5%

Varied Diet

Set up a menu with six different types of food with supplies for more than 10 days.
1.4%

Wealthy Colony

Earn 1M Synthetic Coins (SC).
1.3%

Botanist

Your colony counts with 10 or more Greenhouses.
1.1%

Maecenas

Build the 6 entertainment buildings.
1.1%

Eco Energy

Build ten Tidal Towers in the colony.
1.0%

Core Tecnophile

Develop to level 6 a Core-Technology.
1.0%

Politician

Have the 4 Corporation Monuments built in your colony.
1.0%

Ambassador

Get the friendship relation with all the corporations at the same time.
1.0%

Biomedicine

Craft any kind of medicine.
0.8%

Super Engineer Colonist

Promote a colonist to the Super Engineer rank.
0.8%

Advanced City

Reach the category of Advanced City for your colony
0.8%

Healthy City

After your colony reached level 10, get your average health to a value of 90 or higher.
0.8%

Happy City

After your colony reached level 10, get your average morale to a value of 90 or higher.
0.6%

Forewarned

Fill your treatment levels produced in your infirmaries to max level.
0.6%

Expansionist 1

Complete the first outer ring of platforms.
0.5%

Medical Devices

You have available, in the Health Panel inventory, the 4 different types of medicine.
0.5%

Gourmet

Obtain the bonus for three elaborated food categories in your menu.
0.5%

Subliminal Advertising

Put into operation a second Zeppelin.
0.4%

Big City

Reach the category of Big City for your colony
0.2%

Super City

Reach the category of Super City for your colony
0.2%

Rapid Growth

Reach 100 inhabitants before the first 100 days of life of your colony.
0.2%

Victory Neo Industrial

Complete the Neo Industrial Corp. Tech-Tree on any difficulty.
0.2%

Victory Eco

Complete the Eco Corp. Tech-Tree on any difficulty.
0.2%

Expansionist 2

Complete the second outer ring of platforms.
0.2%

Victory Conservatives

Complete the Conservatives Corp. Tech-Tree on any difficulty.
0.2%

Victory Cosmos

Complete the Cosmos Corp. Tech-Tree on any difficulty.
0.2%

The Cure

Cure a disease to one or more of your colonists by applying medicines.
0.2%

Expansionist 3

Complete the third outer ring of platforms.
0.1%

Healthy Diet

Set up a menu with six different types of supplements with supplies for more than 10 days.
0.1%

Victory Cultural

Win a game with a Culture victory on any difficulty.
0.1%

Mega Constructor

Reach the level 30 on any difficulty.
0.1%

Top Chef

Obtain the bonus for six elaborated food categories in your menu.
0.1%

Winner!

Complete all the four Corporation Victories on any difficulty.
0%

Untouched

Reach the level 10 with 0 casualties on ULTRA difficulty level.
0%

Victory Conservatives Ultra

Complete the Conservatives Corp. Tech-Tree on ULTRA difficulty.
0%

Climate Master

Reach a year without any disaster having penetrated your dome on ULTRA difficulty.
0%

Victory Cosmos Ultra

Complete the Cosmos Corp. Tech-Tree on ULTRA difficulty.
0%

Victory Cultural Ultra

Win a game with a Culture victory on ULTRA difficulty.
0%

Victory Eco Ultra

Complete the Eco Corp. Tech-Tree on ULTRA difficulty.
0%

Ultra Mega Constructor

Reach the level 30 on ULTRA difficulty.
0%

Victory Neo Industrial Ultra

Complete the Neo Industrial Corp. Tech-Tree on ULTRA difficulty.