ARK: Survival Evolved

ARK: Survival Evolved

158 oy
No Replacing during Raids
   
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Content Types: Mod, Rebalancing
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5 Eyl 2018 @ 4:28
1 Kas 2019 @ 3:47
7 Değişiklik Notu ( görüntüle )

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No Replacing during Raids

Açıklama
This Mod makes it impossible to build near a structure that got destroyed by enemies for a certain time. Additionally it allows to change the effective radius and duration of those nasty “Can’t place Structure until wreckage has disappeared” timers.


The mod is small and lightweight. There is a small potential for conflicts with other mods that change wreckage timers. I have yet to come across any other mod affecting these timers. Other than mods that alter the wreckage timers it is fully clean and stackable.


Mod ID: 1503939323

Default GUS.ini Config:
[NoInstandReplacing] WreckageDissapationTime=18.000000 WreckageBlockRadius=700.000000 NoBuildTime=60.000000 NoBuildRadius=5000 UseLegacyVersion=false
Time in seconds, radius in unreal units (1 Foundation = 300 unreal units)



This mod/code/work/images/name is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. [creativecommons.org]
[creativecommons.org]
Popüler Tartışmalar Tümünü Görüntüle (2)
2
12 Eyl 2018 @ 9:20
I'd like to hire a mod developer.
123
1
10 May 2020 @ 10:07
Server using this Mod
Fenris
18 Yorum
Nighty (SAGA) 15 Oca 2023 @ 21:41 
Good day,

Hope someone can help me out. I have the mod installed on my 1000x Servers, recently a player says his cooldown is 10min when I set it to 5 min: (NoBuildTime=300.000000)

I also run the pvp cooldown API which is set at 15 seconds each pvp session.
I am wondering if there is something I have done wrong.

Please if someone can advise.

[ZA] SAGA 1000x
Nighty
Jai77IsNoob 3 May 2022 @ 9:03 
its good but can get annoying when someone just destroys a structure of yours and makes you have to wait. Mainly talking about when ur building up.
Ares  [yaratıcı] 1 Kas 2019 @ 3:02 
@123 That should be an easy fix. Expect an update later today. The legacy version is exactly the version before the last update so it will contain old bugs
123 12 Eki 2019 @ 22:37 
hi there @Ares. Great Work on your Recent Update man it did fix the last bug report post that i did. though i have another bug report. So when ever people are destroying structure all the Item Cache bags around the Wreck Radius that you set are also going to disappear with in the set NoBuildTimer.

Example:
You set the NoBuildTImer to 1min, and There's Item Cache bags around the Area, then you destroyed a structure around the area of where the item cache is, after one min all bags will disappear for some reason.Though this can be fixed by Using the legacy Version. But the legacy still has the bug where you can place Modded structures on a foundation. like for example S+ XL Walls, S+ Large Walls etc. Hope you can fix this soon cause i do really love using your mod man. it does help a lot on a high rate server when it comes to raiding. and yah man keep up the good work :) +10.
Ares  [yaratıcı] 5 Eyl 2019 @ 1:38 
@Shooter I have no real ETA but as of right now I expect to update at the end of September
ThinkAboutIt 2 Eyl 2019 @ 11:26 
is there already a date when the new version will be out ?
ThinkAboutIt 26 Ağu 2019 @ 7:57 
ahhh ok good to know ! :D
Ares  [yaratıcı] 26 Ağu 2019 @ 6:54 
@Shooter I am still working on an update. The entire logic has been reworked already but there are still some major bugs that require to be fixed before updating
ThinkAboutIt 24 Ağu 2019 @ 10:57 
are you still working on/updating this mod or is it possible to get the mod files ?
Ares  [yaratıcı] 25 Tem 2019 @ 22:57 
@123 Thank you very much for your bug report. I was actually unaware of this problem. Unfortunatley there seems to be no easy fix for it. I will fire up the dev kit and see if I can find a better way of enforcing the no build zone