ARK: Survival Evolved

ARK: Survival Evolved

261 ratings
Survival Drop
File Size
0.436 MB
Feb 5, 2018 @ 5:07am
Feb 20, 2018 @ 1:59am
5 Change Notes ( view )

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Survival Drop

MOD ID: 1292407036
STACKABLE: YES - see notice below

What does this mod do?
It changes the spawn point behaviour from waking up on a beach to parachuting in from high above the map. The chute will open at a minimum distance from the ground, but you can press the R key at any time before then to open your chute.

NEW: You can now control your descent using the E key to drop faster and the R key to slow your fall. Should also hopefully work with GamePad bumpers, but I don't have one to test.

NEW: Set the drop height (high, middle, low) using new INI setting.

Default Kit
You can choose to equip new survivors with a default armor and item kit for their first spawn only. The default kit has hide armor and some basic tools. You can configure your own custom kit using INI settings to configure each item (up to 16 items).

ADMIN NOTE: I've disabled spawn animations in order to get the chute drop to work properly. If you have trouble with the animations playing high in the air, you might try setting the server option yourself.

You'll parachute into the map if you spawn using the normal area spawns. Don't put a bed / sleeping bag right on a spawn point, cause the location will cause a chute drop. :-)

If you dig the mod, don't forget to give it a thumbs up.

Use the following code in your GameUserSettings.ini in order to enable the default equipment kit for new players, or to customize the kit.

NEW: You can now add up to 16 items using CustomItem1-16 which will replace the default leather kit. You can also set the amounts for some of the item types (Ammo, Resources, Consumables). EnableDefaultKit AND EnableCustomKit must both be set to true in order for your custom items to be used.

You must use the full path as shown below for each item.

NOTE: You should be able to use items from other mods as long as you enter the full path.

[SurvivalDrop] EnableDefaultKit=True EnableCustomKit=True EquipKitAllDrops=False DropNewPlayersOnly=False DropType=High ChuteText=Good Luck Survivor CustomAmmoAmount=50 CustomResourceAmount=20 CustomConsumableAmount=30 CustomItem1=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurPants.PrimalItemArmor_FurPants CustomItem2=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurShirt.PrimalItemArmor_FurShirt CustomItem3=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurHelmet.PrimalItemArmor_FurHelmet CustomItem4=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurBoots.PrimalItemArmor_FurBoots CustomItem5=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurGloves.PrimalItemArmor_FurGloves CustomItem6=/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCrossbow.PrimalItem_WeaponCrossbow CustomItem7=/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowStone.PrimalItemAmmo_ArrowStone CustomItem8=/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat.PrimalItemConsumable_CookedMeat CustomItem9=/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Campfire.PrimalItemStructure_Campfire CustomItem10=/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SleepingBag_Hide.PrimalItemStructure_SleepingBag_Hide CustomItem11=/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Stone.PrimalItemResource_Stone

The example above changes the starter kit to fur armor, and a few other items

1 x Hide Armor Set
1 x Bow with 25 Arrows
1 x Slingshot
1 x Sleeping Bag
1 x Campfire
1 x Stone Pick
1 x Stone Hatchet

Survival Drop is stackable, but due to it changing spawn behaviour, it requires binding to character spawn. Many mods use this binding in order to apply buffs and code to players. I'm not sure of the order in which ARK runs each binding but if another mod runs code that takes a lot of time before this one executes it may impact the spawn.

If this occurs, just move Survival Drop up in the mod order to see if that resolves it. It does NOT need to be first in load order though.

Drop supports any map, except Aberration has restrained heights. Parachuting in a cave from within a rock is not the wisest idea or even possible due to… well physics and such. I've seen a vid testing it on there and it did work, so there you go. =)

Master Hunter Series Mod
This mod is a standalone part of ARK: Master Hunter. An in development mod by Mork.



Thanks to Ghaz and the Ark Modding Discord peeps for their help and advice.

Master Hunter Graphics
AMH Designs incorporate work provided by (

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[]
Popular Discussions View All (6)
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the_king Nov 25, 2020 @ 2:21pm 
RoToR Mar 23, 2020 @ 2:52pm 
Hello, does anyone know another option in GUS to set DropType =.... (Only= High?)
Jean Oct 21, 2019 @ 4:49am 
Hi, i install the mod on my server Tunguska in the Ark Server Manager, and not function. The mod is not compatible on the map Tunguska?
Chariot Mar 23, 2019 @ 10:51pm 
where we droppin boys
daddyluis Dec 21, 2018 @ 4:19pm 
JuanCarlos.nim Nov 30, 2018 @ 4:58am 
Hello, is possible to increment the number of CustomItems on the CustomKit to 32?, thanks.
TTV Triickstr Oct 19, 2018 @ 5:38pm 
is there a way to change the coords of the drop position? since some people like to build around spawn areas and now people parachute straight on their base
MorkOz  [author] Aug 5, 2018 @ 9:31pm 
It's not really a question of possible, rather a question of feasible for the purpose of this particular mod. You can certainly build a means of tracking the number of spawns, but it's not necessary for my purposes here, and just complicates it more than I'm willing to do at this stage. Sorry bro.
Vesuvius Aug 5, 2018 @ 9:24pm 
Quite right Mork ... tbh id forgotten about the config line.

As for tracking the player spawns.... is it even possible in the devkit? I know its doable with Shop, currency and kits plugin... but i can only assume thats because its a plugin.