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Akaneiro: Demon Hunters
8 maj, 2013 - Spicy Horse Games

First off, seems we've been dumb in the ways of Steam and Greenlight... answering questions and posting updates in the comments, but neglecting the fact we could simply post updates to the page itself. Sorry about that! We get so busy we let things like this slip. Thank you, to some of our Kickstarter backers, for pointing out the error of our ways!

Now! To the update and the news:

A lot of questions about when the game will hit Steam and what's taking so long. Regarding timing, as you're mostly aware the game is already running on SpicyWorld and Kongregate. We've been using the data and feedback from those platforms to adjust and improve the game since start of the year. Frankly, we felt (and continue to feel) the game needs features added, game play balancing and other elements tuned before it's ready to be unleashed on Steam. We feel there's only one chance to have a strong launch here - and we *really* don't want to mess it up!

As for the current thinking on when the game will actually arrive on Steam... we've been talking with Valve about first putting the game into the Early Access program. The team is working on this goal now with a tentative date set at end of May. Due to the nature of Early Access there will be a "buy in" starter pack offered for a nominal fee - containing currency, items and goodies to make getting into the game fast and fun.

For the official launch on Steam it's hard to set a date. We want to use the feedback provided via Early Access to make further improvements... but hope that process takes no more than a month or two.

If you have other questions you'd like answered or feedback you'd like to send to us, please feel free to email us via contact (at) spicyhorse (dot) com - or visit us over on the SpicyWorld forums. As usual, we'll check back here to read and respond to comments on the page.

The team appreciates your continued support and understanding. We're getting close! :)

Spicy Horse Games & The Akaneiro Team

15 januari, 2013 - Spicy Horse Games

A massive, "Thank You!" to everyone for your votes and support! We made it! The team will start work on integration to the platform ASAP - and try to have the launch here coincide with the launch elsewhere (which is scheduled for Jan ~24/25th).

In the meantime, please be sure to check out the Open Beta, where you can play the game right now.
And take a look at our Kickstarter, where you can get some pre-Launch exclusive items, like the Valve inspired Spirit Pet Helper... The Karakuri Gaben!

Thanks again!

Spicy Horse

10 januari, 2013 - benjamin

With the next round of Greenlit games soon to be announced, and our Kickstarter well underway - it seemed like a good time to get as many of you as possible playing Akaneiro. The web version is available right now at the following link:

As an alternative, you can wait for our downloadable beta client version - available very soon. Either way - get in there and tell us what you think; consider supporting us here on Greenlight and on Kickstarter if you like what you see and want to see the game expand further and reach even more players.

Happy Hunting!

6 januari, 2013 - Spicy Horse Games

As users on Steam and our Kickstarter campaign generate more and more noise about Linux support for Akaneiro, we've responded by adding Linux as our first stretch goal. That means we're now planning to deliver a client-download version of the game for Linux users. Head over to the Kickstarter page for more details.

Also, a quick note to say THANK YOU, to everyone on Steam who has supported Akaneiro and voted so far. We're still sitting at #3 and feeling pretty confident about making it in the next selection round. If that happens, the timing would be perfect, as we're already planning for a full release of the game in January 2013.

Please spread the word and help us maintain (or improve) our standing so we can launch to Steam this month! Thanks!

3 januari, 2013 - Spicy Horse Games

Akaneiro has been quite an undertaking for us. We’ve come a long way with a relatively small (but passionate) team. Unfortunately, we’ve reached the limit of what our resources allow, but the game has not reached the limits of awesome we’re determined to hit. We want to be able to commit the time and team members we need to add vital missing features and apply proper polish.

We believe Akaneiro has the potential to be an even bigger, better game – and we want to release on all our initial target platforms. That’s why we’re launching a Kickstarter campaign. Check out the Kickstarter page for more on what backing will add to Akaneiro, and what rewards what we're offering.

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