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July 13, 2017 - Solgryn
Just wanted to let everyone know I'm indeed still working on this, I mostly update via my Twitter.
Been making a few bosses and polishing the early game as a good "template" for the rest of the game. Making too much placeholdery stuff is bad imo, so I wan't to get the game good from the beginning first. I still have a plan on what to do for the rest of the world, but I just need to actually make it.
The game is also going to be non-linear in the fashion that you can choose which order to defeat most of the bosses in. Designing this way is new to me so I'm putting a bit more thought into it, as Wings of Vi was basically just levels in one big string; there was very minimal backtracking/choice.
Polishing the combat system is also a big task. Although somewhat easy to comprehend and execute, it's pretty complex under the hood; so I keep iteration on it.
Hopefully you're all still looking forward to the game, as I am to releasing it ( ' v')