This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
The Maestros
October 14, 2017 - SystenceGames



Sign up now! http://www.maestrosgame.com/signup

From noon to five PST on Sunday, November 12, a choice group of children will be overjoyed, enraptured, and entranced in the first ever look at the full Maestros experience, completely free.

If you want more gameplay details, click the link below for a brief description
http://blog.maestrosgame.com/post/119137474763/first-devlog

But Mr. Wonka, how can I get a golden ticket?
Fantastic question, Charlie. First, you’ll need to sign up on our website http://www.maestrosgame.com/signup. Then, starting as early as Oct. 28, we will begin sending out Beta Keys via email. Only people on that mailing list are eligible, and we won’t be inviting anybody who hasn’t signed up by Nov. 5th. If you miss it, never fear! Sign up anyways and you could become eligible for a subsequent test weekend!

What do I get to try?
Short answer: everything. For the first time, all maps will be available and you’ll get your hands on all three of our commanders from our second faction, The Alchemists.



You’ll be able to unlock every commander just by playing games and (hopefully) kicking some butt.



Finally, we’re finally integrated with Steam so you can invite your friends to play, and we’ll remember you on login.



Important Dates
Sat, Oct. 28, 11:59pm PST - Invites start rolling out
Sat, Nov. 5, 11:59pm PST - Last day for Closed Beta Test 1 Sign Ups
Sun, Nov. 12, 12:00pm - 5:00pm PST - Closed Beta Servers available

Be sure to sign up for the Closed Beta Test on our website: http://www.maestrosgame.com/signup

October 14, 2017 - SystenceGames

[Repost from other channels last year >.<]



Last Tuesday, our action/strategy game, The Maestros, was accepted into Steam following 11 days on Greenlight. Copious celebration ensued, and after congratulations, the next words to come (all too soon) from everybody’s mouth are “So what now?”

Here I am trying to shotgun all these celebratory feels, and you just had to go ahead and blindside me with a hard question like that, didn’t you? In all seriousness though, we’ve had our game plan in place for a while now, and we’re stoked to have another “marketing” milestone behind us, with mostly development work on the horizon for a while.

The Maestros has come a long way, but it would be irresponsible to just put the game on Steam tomorrow. Players have certain expectations of games they buy on Steam, and they should! So first, we’ll need to iron out some critical bugs, integrate the important Steam APIs we just got access to, and finish some auxiliary systems like leveling & progression. All at the pace of 6 guys working on their Sunday afternoon off.

What’s this mean for me?
Well, next on the agenda for us is Closed Beta sometime next year. Be sure to sign up on our website. We’ll grant access from there. Leaving it closed just means we get to moderate our server load and test with a capped number of players. After we iron out all the oddities and prove out our servers, there will (finally) be a permanently available game, still in beta, but hopefully available through Steam’s Early Access.

That’s is yet another place where you guys come in. We’ll have a flying plane, (hopefully) free of catastrophic engine failure, and we want your help landing it. Without a community around The Maestros, we don’t know where this game will shine the most. We have ideas, certainly, but we want players to help us find the sweet spot. Things like: “What’s the ideal game mode for this awesome strategy-brawling action to take place?” “Should we add more characters or beef the existing ones up?” etc. can be answered so much better if we have people in the game’s ecosystem. It’s multiplayer after all!

It’s an incredibly humbling experience to take this game from student project project all the way to the largest digital distribution platform, and I can’t wait to play it with you guys next year!

Cheers,
Dru

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