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Ouroboros: Prelude on Greenlight!
September 16, 2016 - Dreamverse
I have been working on this game on and off for almost a year now. I have gone from knowing very little about making games to nearing the completion of my first game. And I must say, it is looking pretty decent thus far - for a first attempt. I plan to refine this game over and over until it is of relatively high quality - I do not believe in settling for "okay."
Ouroboros: Prelude is a first person horror game that is part of a larger story arc - hence the subtitle "Prelude." So, why release a "Prelude" in the first place? Multiple reasons... The chief reason being that I wish to use any funding this game generates to fund a proper studio. I have had fun making this game all by my lonesome but as anyone who makes games knows: making one by yourself can be a daunting task.
Essentially, any funds this game generates is going right back into this game - unless I am somehow able to completely finish it on my own to a satisfactory degree. I will not consider this game completely finished until it is polished and shined. The funding will also go into funding Dreamverse Entertainment so that the next games - yes, there will be more - are of higher quality.
I am in this for the long haul. Come join me on my quest to tell stories and make dreams - and nightmares - a reality.