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Sunset Rangers
DevLog - Art/Technical Art Part 1
July 21, 2016 - GlowingPotato


My name is Daniel, I'm co-founder and Lead 3D Artist at 9heads.
I have this odd idea to create weekly announcements, and discuss some of the art/technical art related stuff.

Maybe some of you may find this interesting, some may not. anyway, I think it's a good move to bring the community closer to the Sunset Rangers project.

I'll try to bring the game designer and coders in here too. =]

So, lets try this with something breakable, shinny aaaaaaand you can shoot at it! Bottles!

Whaaaaaaaaaaaat? Bottles? Booooring..... Na na na na. Bottles are cool. You can shoot at it. But not if you have something like this equipped...

A curved barrel is not a smart move when trying to survive...or maybe it is?

Anyway, bottles... Bottles are tricky, because it is made of glass, and rendering glass is annoying, because it is transparent. Since we don't use any famous game engine (we use our own engine =D ) we have to deal with transparent object by ourselves!

If you wanna learn a little bit about transparency, have a look at this[]

So, we already have some prototypes, that work fine, but we can't (yet) have decals like labels on it.

But when you put inside the game, things happens....

Yeahhh... I agree, that doesn't look right.

Now, we have to fix this, and then we will be able to shoot at it! Then make it breakable and create some neat particle effects to make things a little bit more interesting... and sound...yeah I'll definitely need some sound effects.

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SCRAKE Jul 24, 2016 @ 2:35pm 
Já tou com o dinheiro guardado =D
Daniel Benevides Jul 23, 2016 @ 9:10am 
Então, quando esse game vai sair?
^15 Cheira Sabonete Jul 23, 2016 @ 5:40am 
Já quero.