This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
December 2, 2015 - caseytube

Hey everyone! Just a quick update on development... Things have been going along swimmingly! We've made a lot of progress these last couple of months, and I'd like to share with you a bit of that progress.

We started earlier with a complete rewrite of our code from the Greenlight prototype. We're slowly rebuilding the game and have cut down our code immensely, so it's more optimized under the hood, feels better whilst in game, and will be easy to integrate and expand on it in the future.

Now that code is close to something playable, we can start focusing on maps, items, and more, so in the next couple of months, you should start seeing some visible progress on the content side of things.
Here's a short video to tide you over! More coming in the future!

July 8, 2015 - caseytube

8 Days.

It only took 8 days for the community to come together and Greenlight Sparkour. As you might have guessed, we're all a bit on the moon here. There's not much we can say other than our undying love and support for the community. It really means the world to us. We're going to make this game now, and we're going to make it the best game we can possibly deliver to you guys. We'll keep you updated on what's happening on our different social media areas, including this one.

I love you guys. Stay Tuned!


July 8, 2015 - caseytube

It's been a week since we announced Sparkour, and it's been quite a busy week indeed! We've risen to the Top 10 of Steam Greenlight, against all odds! It's been an incredible experience and we've reached so many of you, all eager to see this game come to Steam!

Thank You!!
We've received some immense unending support for Sparkour over the past couple of days. We've actually been featured in a couple different articles, one even coming from Japan!
Indie Ruckus[]
I've been estatic for this much coverage coming from real people. But that pales in comparison to the unbelievable outpouring of love from the community for this game. We're 250+ comments in and almost every one of them has so much support for our little endeavor. It's seriously honoring and I can't describe with words how much I appreciate your support, both comments and upvoters alike.

Progress on the game has not halted for the Greenlight campaign. The prototype, while it looked good and was fun with the right players (ones who knew what they were doing,) was very un-optimized and was most certainly not ready for release. We're currently rewriting the game, and you can read more about why on our Tumblr page[]. In summary, it's because the original prototype was very broken and it's no where near the amount of polish we're looking for. So it's being rebuilt from scratch, with networking in mind, and we've already made some great progress! We'll be showing off all that we are cooking very soon.

Finally, I just want to say again, thank you so much for supporting Sparkour. It's really enabled us to work harder on the game, find more people to help with it, and overall cement our feet into something we know ourselves and others are comfortable in. I'm sorry to keep this so short, but I just wanted to keep the community in the loop about what's going on, and continue to thank you for the amazing support you've given us. We'll be doing a lot more informative updates as soon as they arrive. I'm really excited for what we're already cooking up, and I can't wait to show you what we've got in store.

Follow us on:

July 1, 2015 - caseytube

Hello Greenlighters!
This has been an incredible first day for us on Steam Greenlight. In just one day, we've amassed almost a thousand "Yes" votes for Sparkour. This is unbelievably awesome! We've received a lot of vocal support for the project and I'm truly thankful for all the kind words you guys have left us.

Social Media Domination?
Firstly, I've got some announcements to make regarding... announcements. You'll be able to keep updated with us on the following social media sites:
Sparkour on Twitter
My personal Twitter
Sparkour on Facebook
We will continue to update you guys through these places for small updates here and there, and this announcements page will be used as well for bigger announcements, especially those regarding the Steam Release, until we get a proper "blog" set up.

Q&A/Frequently Asked Questions
Secondly, I've put together a small Q&A answering some of the biggest concerns you guys have had.

How much will the game cost?
We don't have a price in mind yet. I'd say no more than $20, but this can change. Please check our Twitter and Facebook for any announcements regarding prices and other important details!

Will there be an Early Access/Beta?
I don't like to make promises, but if things go well we shouldn't have to use Early Access. If we do, though, I will make sure the game is fully functional feature wise, and will include more than a fair share of maps to get the community started with. Again, it's not my plan to use Early Access.

Is there a single-player campaign for the game?
There is no plans for a single-player story mode, but there is plans to include AI players you can play against, so you don't have to rely on people being online to play!

Will the in-game music be the same as the music in the trailer?
Maybe! We don't want to make any promises, but I do plan on reaching out to more artists in the future about using their music, as well as creating original tracks for the game! However, as of right now, Dylan (iamsleepless) hasn't given us permission to use it in the final project, as that's a more complicated deal we wish to discuss later.
We also hope to include a feature to allow you to customize your local music tracks.

Why are there no animations for wall-running in the trailer?
While they are implemented, wall-running animations were in a dire state before we filmed that trailer. I opted to leave them out because they honestly looked worse than when they weren't enabled! This will of course be fixed in the final game, and remember, everything you see in the prototype can and will probably change!
As a side note, being a former animator, animation and how animations give to game feel are very important to me and visually my biggest concern is the animation.

The End.. for now..
That's all for now. If you have any further questions, please leave them in the comments below, and I'll try to respond to you either through comments (the best way I can at least, due to Steam not having replies set up) or through another Q&A like this one. Thank you guys so much for supporting Sparkour, and please feel free to share us with your friends, and possibly future opponents in Sparkour!

- Casey

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