STORE COMMUNITY ABOUT SUPPORT
Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
October 21, 2016 - Wispfire
Whoohoo our Steam Page is online!
With Herald nearing its release, we thought it'd be a good idea to have the steam page already online. You can now wishlist our game!
Also, if you'd like to take an active part in polishing the game, you can join our PC Beta by posting on our brand-new forum!
The Wispfire Team
October 6, 2016 - Wispfire
Sorry for the slight delay! We had a very busy week, and it involved showcasing at events, releasing a new trailer, giving a talk about diversity, releasing another trailer and preparing for the next event!
So, to start off, we have a new trailer!
We'll be introducing the entire cast of Herald in the coming weeks. The first cast intro is already online:
We finished all the backer portraits. A big thanks to Lake, Matlock, Shai, Joshua and Wim for their support. We were humbled by your contributions!
All of these portraits will be placed in the game, somewhere on board of the Herald...
Past week we showcased at INDIGO 2016, an indie game showcase in Utrecht. It was very busy, and we met a lot of students eager to do an internship at our office.
Our lead writer, Roy van der Schilden, also gave a talk about diversity in game design at Control Conference, the day after.
Joined by Sherida Halatoe (Beyond Eyes) and Rami Ismail (Vlambeer) we discussed the many angles of promoting diversity in the games industry. It was especially interesting to chat with filmmakers who were also present.
Upcoming weekend we will also be showcasing at Firstlook Festival, the biggest gaming event in the Netherlands. When we showcased last year, it was a great succes. We'll also be bringing our super huge banner with us:
Due to all the overwhelming amount of stuff going on this week the beta ended up a little delayed. We're planning to have it playable by Friday, and will probably launch it around that time. But for now, let us introduce you to the HLV Herald's newest passengers:
This month, were doing two shout-outs:
The Uncertain is an episodic story-driven adventure game set in a world were mankind has long gone extinct but robots are still up and about. It's got point & click gameplay, moral choices and an interesting concept. We like it.
Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent Anne Tarver. It's very light on the gameplay, but heavy on the mood and storytelling. Check it out if you're interested in something little different from the norm.
The Wispfire Team
September 1, 2016 - Wispfire
What a crazy month that was, or better said, what a crazy week. From the 17th to the 21st of August we showcased Herald in the entertainment area at Gamescom as part of the Indie Arena Booth 2016. But before we get into that - and the good news coming from it - we've got to get something out of the way first.
We originally set to release Herald in September, after having delayed it due to the addition of voice acting. Sadly, the summer break proved to be an incredibly difficult time to get all thirteen actors of the Herald cast to our sound studio in the Netherlands. Many were on vacation so we had to plan our recordings with cast members around them - and that worked out for most of the smaller parts, but not with some of the main characters who have many hundreds of lines of dialogue. This means we'll be done by October/November, and that presents us with a second problem; the months October, November and December are absolutely saturated with big high profile releases. Even now, titles such as Legion, Deux Ex and No Man's Sky are already taking over headlines with more to come.
We feel releasing Herald in this time frame would net us very little attention - while releasing early next year, with less competition, would result in more exposure, which will lead to better sales of the game. This is a decision we don't make lightly, for we also want to finally release the game and focus all of our time on working on Part 2. But after much consultation and deliberation, we feel it is in everyone's best interest to push the definitive release of Herald part 1 to Q1 2017 with a specific date to be determined in the next few months.
We understand how this could raise some doubts about when and if Herald will be released anytime soon. Rest assured, we have the funds and capabilities to do this, and by doing so we also create the opportunity to extend our bug-testing time and add some finishing touches to the art and music that were otherwise scratched.
We feel the need to once more express our commitment to deliver the best experience that we are able to. So to give an idea of the current production values of Herald, we have provided all backers with the new Gamescom demo, which has voice acting. This demo will be made public at a later date - as we are also going to send it to let's players and press.
Even though you won't be able to play the full game this year, for our backers, we have something that comes somewhat near to that experience, because we'll soon be accepting Beta sign ups for Herald Part 1.
Everyone who backed at least €10 is eligible and will receive a separate invite per e-mail once it's ready. Feedback will be discussed on our new forum that will function as Herald's main community hub.
The Beta build currently consists of the first half of Part 1; and will work via Steam so we can perform periodical updates. The first Beta build will be without voice acting, and several music tracks and sounds might still be missing or incomplete.
Remember that if you decide to play the beta, you will be spoiled a little, but you will also get to have an early look and participate in Herald's development.
If you're not a backer, but would really love to beta test Herald, send an email to firstname.lastname@example.org, and we'll let you know if we can provide you with beta access.
Last update, we promised vignettes. Sadly, they will have to wait a little longer. Even though the first one is already finished, we're going to hold off with releasing them for just a few more weeks, in order to better time them with the new release date of Herald.
And then finally, Gamescom. We spent our first day in Cologne, on Monday, visiting this, in every sense of the word, EPIC, 19th century castle.
On Tuesday, we found out our demo had a few hiccups on the PC provided to us for the showcase, which led to some improvised gamedev in the caravan, how indie!
On Wednesday we finally showcased the game, and man was it a blast. Our booth design was definitely a lovely sight to behold.
Responses were overwhelmingly positive. People really loved the voices of Devan, Ludlow and the Rani, and we even got some players pre-ordering the game from our website. :D
Overall, it was an incredibly overwhelming experience. Two of our colleagues, marketing guy Nick and art director Aïda actually got sick and lost their voices half-way through and had to go back to The Netherlands. Luckily, shader programmer Hans came to the rescue and somehow managed to replace both their shifts.
And now for something completely different. We never specifically asked for this. But since Herald was featured in a magazine about Dutch games for the Tokyo Game Show, they decided to give us a big spot on their cover page featuring Dutch games as Japanese Mecha. Say hello to Mecha Devan.
HRLD-1 Codename: DEVAN
HELP: The Game is a recent project that saw 11 awesome game studios - including Rovio, Team 17 and Creative Assembly - team up with the WarChild organization. The idea was for each studio to design a game revolving around a social issue that could then be bundled and sold together.
Everyone involved in creating HELP: The Game – developers, technology providers and publisher – have donated their time, skills and resources free of charge. War Child receives all income after a nominal platform distribution fee. In other words, by donating to WarChild, you receive free games. You should go check it out.
The Wispfire Team
August 3, 2016 - Wispfire
Another super busy month has gone by! But first, an announcement:
~*~*~We're going to Gamescom!~*~*~
We'll be showcasing at the Indie Arena Booth in Hall 10.1, A-031. Our plan is to show a new version of the game with full voice acting. :D Which leads us to our next topic...
This past week we've already spent hours in the recording studio with our talented voice actors. It's truly an incredible process to witness - seeing the characters we wrote come to life. Here's an example of how something like that would go:
Roy, our writer (the one with the blue Herald shirt) started off by telling our voice actor, Bas Sligting, everything about his character, Captain Cornelis Hendriksz, the Dutch captain of the HLV Herald. Many of the native British voice actors of Herald had to be flown over. Thankfully, Bas, just like Captain Hendriksz, came from Amsterdam.
Cornelis Hendriksz, captain of the HLV Herald.
After the introduction, Bas was shown a little bit of the game, and got to play a scene which featured his own character, so he could get a good idea in what context his scenes would take place:
After this, we were ready for voice acting. With Bas it was interesting to figure out how much of his native Dutch accent should be retained for Hendriksz' dialogue. We initially went through the lines in chronological order, after which we re-recorded the first few ones at the end, after Bas and Roy had gotten a better sense on how Hendriksz should sound like.
A while ago we mentioned we were working on these mini-trailers called 'character vignettes'. The first one is nearly finished! We'll be posting it next month and it will center around the HLV Herald's sole female passenger:
At the end of the vignette, you'll be able to vote which choice Devan makes on our soon-to-be-launched forum! The choice with the most votes will determine the outcome seen in the next vignette. By releasing these vignettes we hope to engage you more into our story, and attract new players along the way. Once we post the video, please share it as much as you can so we can reach as many people as possible!
Va-11 Hall-A is a story-driven, cyberpunk, bartending game about .. well ... being a bartender. It's got some fantastic writing. Check it out! You can also download the demo from their itch.io page
The Wispfire Team.
June 29, 2016 - Wispfire
Boy, what a month:
And that's only the tip of the iceberg.
We've been having a great time listening to all the samples that were sent in. Hearing the lines we wrote spoken out loud by some very talented actors definitely gave us goosebumps. ^^
We are still looking for new people. Two profiles we're having especially difficulty with are:
-Men around the age of 25 to 50, with a mid to low-pitched voice, who are able to convey a convincing French/British English accent. Preferably native speakers. Actors with African ancestry are greatly preferred.
-Men around the age of 25 to 45, with a low to medium-pitched voice, who are able to convey a Brazilian Portuguese accent. Native Brazilians are greatly preferred.
Know anyone? Have them send a 2-minute voice-reel to email@example.com If you'd still like to send in a reel of a different voice, check out the full open call over here
~*~*~Fun at Events~*~*~
“And that there, is the Rani. She’s asking you all these questions about this ship you sailed on.”
That’s right, parents - you can just drop off your kids at our booth, and we’ll provide them with a live translation and interpretation of this game about colonialism, racism and identity. Easy peasy.
“And so, this sailor … is angry, because … the captain … doesn’t treat him like other sailors … because … well … he has a different skin colour and all that … but then … you, Devan, can say you don’t think it is because of that, because … ugh… the sailor … he does things that aren’t allowed … and … well, that could be the reason too.” See, easy peasy!
"No, we don't plan on adding any open world segments. It'd be a little boring with only the sea to look at."
A few weeks ago, we organized a preview evening for Herald, and invited several experts in colonial heritage to playtest the first chapter of the game. It was an incredibly insightful evening, and it was very special to see how Herald's interactive story was able to affect people on such a personal level.
We were originally going to post about their greenlight campaign, only they managed to pass it a few hours ago - so now we'll just post about how awesome this game is instead. ;P
Antariksha Sanchar is a speculative science fiction adventure inspired by the vibrant cultures of South India An Indian point‐and‐click cultural adventure game set in the early 1920s in a temple town in South India. Its protagonists are inspired by mathematician Srinivasa Ramanujan and Indian classical dancer Jayalakshmi Eshwar.
The Wispfire Team