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The Seven Years War
September 27, 2015 - Captain Müller (KGF)

As <The Seven Years War (1756-1763)> now left beta phase and entered pre release version P1.074, I would like to thank everybody for participating in the development processes and the beta-testing phase.

There were a lot of interesting inputs from the community, most of them have been implemented. The scheduled release date will be at on 30th October 2015, please visit the steam shop site ( or the game-website ( for updated information!

As development never stops, please keep up the constructive feedback and help supporting the game for further updates and add-ons!

All the best, Oliver

August 16, 2015 - Captain Müller (KGF)

Beta version b1.06 should be finished at the end of August
Release date on schedule: October 2015

Game enhancements:
- Added order delay for battles (orders for redeployment now take a few minutes depending on the distance to the brigade and division flag/leader), may be disabled in options menu
- Added uncontrolled unit behaviour (depending on the experience of the commanders, the regiment is attacking or falling back under wrong conditions), may be disabled in game options menu
- Added battle tooltips at loading screen of campaign battles
- Added campaign tooltips for additional help on current topics
- Added fog of war in campaign mode, may be disabled in game options menu [screenshot added]
- Native units may now be recruited in the provinces where clans are situated (only if allied with province owner and clan is strong enough)

Graphical enhancements:
- Improved firerange graphics in battle mode [screenshot added]
- Improved graphics of waypoint arrows in battle and campaign mode [screenshot added]
- Improved menu graphics quality
- Improved battle sprite graphics

July 25, 2015 - Captain Müller (KGF)

currently working on version beta b1.06:

- functionality of loading and saving implemented
- added sky animation in battle mode [screenshot added]
- added day/night effect in battle mode [screenshot added]
- added water animation in campaign mode
- added more detailed campaign map textures

July 12, 2015 - Captain Müller (KGF)

working currently on version beta b1.06
- loading & saving now implemented
- fixed a series of bugs
- improved economic balancing

already published tutorial videos 1-6:

further roadmap:
- implementing more sound & music features
- implementing graphics and sound options
- adding winter textures
- further debugging and balancing
- finishing beta version b1.06 until the end of august

May 31, 2015 - Captain Müller (KGF)

- implemented first historic battle (Kolin)
- published video - tutorial 3: battle features
- finished last alpha version
- project now enters beta

as the project now enters beta i am searching for volunteers who are keen on helping developing the last steps of the game. if you are interested in beta testing please email:

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