This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Valiance Online
June 1, 2016 - Silverhelm Studios

Just catching up on a few announcements made on social media...

  • We are getting ready to release the alpha patch and move to Steam. There will be a week (or more) of downtime in the next few weeks to prep.
  • The alpha patch will merge game and website logins, and allow investors to access their rewards in-game. Watch for a blog post with details!
  • FYI, the game will not be Steam only. It will always be available through our website and other means.

Stay tuned for more updates!

February 29, 2016 - Silverhelm Studios

NameSake Radio interviewed our Programming Director, Systems Director & Content Director!

January 25, 2016 - Silverhelm Studios

Our crowdfunding campaign is live at read on for more information!

Phase 1 of the campaign is seeking funding to help with some of our basic costs, like server costs and paying staff to work full-time, upgrades to the character creator, implementation of the first set of story missions, a livestream look at the Commander (pet) class, development of character attributes specifically for roleplaying purposes, and more!

With your support we can get this done. Check out the donations page for more detailed information and for a look at some of the rewards available at different donation tiers.

We appreciate any feedback you have on our donation efforts as well as any help spreading the word. Feel free to use the images below and send people to

Thank you!

December 30, 2015 - Silverhelm Studios

We've patched and released a new launcher!

Here are the patch notes:

Updated the dynamic sector culling system to resolve its conflict with the tonemapping shader
– Resolved the immediate render crash which created the black screen of death
– More updates are required for the culling technology, as well as some fine-tuning of the sectors
– Some objects will be culled while their shadows are still visible

Fixed the inadvertent culling of the Central Hall interior, which made it impossible for the doors to open
– The waypoints inside the building are now properly directed to
– Access to the NPCs inside the interior has been restored
– Some of these interior, namely the ceiling, will be culled while it should be visible

Updated a majority of the game’s textures to make them more MMO compliant
– Reduced the game’s absolute size by 110%; reduced its RAM requirements by 170%

Optimized the live server technology to improve the bandwith pipeline
– Improved overall client communication in regards to player data

Additionally, here are the revised system requirements:


Nvidia geForce GTX 275 (or equivalent)
1.3GB of storage space
DirectX 11


Nvidia geForce GTX 660 (or equivalent)
2GB of storage space
DirectX 11

Visit to download the latest Windows launcher and for instructions on cleaning out previous versions.

For help email

December 26, 2015 - Silverhelm Studios

Patch notes, download link, new website testing and more information can be found at the link below!

Some additional notes...

If having install errors, then clean out everything (including the launcher shortcut and unzipped install files) and try again. Most important, delete the folder at c:\WindowsPlayer (unless you put it elsewhere).

We're aware of and working on three major bugs: blackout/darkness zones; no health regen; chatting but movement keys still function. Stay tuned!

We are doing our best to reply to social media posts and support emails but it's a holiday weekend so please be patient. The game was ready for testing and we figured people didn't want to wait until Monday. Thanks for your support and Happy Holidays!

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