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The Journeyman Project: Pegasus Prime
February 18, 2017 - [a2m]blitter

We passed submission. Should only be a matter of days now.

November 29, 2016 - [a2m]blitter

Hey folks, programmer Keith Kaisershot here. Sorry it's been so long without Steam-specific news-- don't worry, we haven't abandoned this project-- but I think it's OK with Presto if I post candidly here, so here's an update.

We've reached release candidate status, meaning, the code for this first release is more or less final, barring any last-minute bugs or issues that may crop up.

Unfortunately the only release date I can provide is "soon," and here's why: Because Pegasus Prime uses the open source ScummVM engine, and as a result due to the way Steam support must be implemented, there is an issue with how the game talks to the Steamworks API that is currently holding up the release until Valve puts out a fix. Getting through to Valve over the noise of the Internet can be challenging, so last month I flew to Seattle to personally meet with a member of the Steamworks development team and was thereafter put in touch with them to help iron out a fix. From talking with them, it seems they've identified the problem and have a solution in the works for the next Steamworks update-- they have been very helpful and cooperative. I imagine it's only a matter of weeks now, but I am not privy to Valve's release schedule so naturally that's only speculation on my part. Sorry but I don't have any more information than that.

Here's some more good news: During development of this version, we discovered backups of the original Japanese PSX gold master discs, so in the meantime a couple things specific to that version have already been squeezed into the game as well.

Again, sorry it's been a while since the last "official" update-- I'm pretty frustrated about that too. It feels lately like we're as punctual with our updates as Gage is showing up for work. :P It's been a long time since we got Greenlit and I know waiting isn't fun, but in that time we've added a bunch of fun new stuff that I hope you'll find worth it. I'm really excited for you folks to check out these new features and additions and I really hope the game is in your hands by early to mid 2017.


June 12, 2015 - The Journeyman Project

Here's the very first sneak peek of The Journeyman Project: Pegasus Prime being adapted to launch through Steam. We're not satisfied with just throwing up the game we have as is — we're working add new features to take advantage of SteamWorks' SDK and the community, such as achievements and more! These brand new Steam-specific features will require some additional work and testing, moving our expected launch date on Steam to fall, but we hope you'll enjoy the results. Follow our official Facebook page[] for the latest updates.

April 1, 2015 - The Journeyman Project

No, it's not an April Fool's joke. One of the many new features being added to The Journeyman Project: Pegasus Prime is the inclusion of the fan-favorite Arthur[], which the user can set to complement or replace the existing A.I. hint system. In the meantime, Presto Studios has been officially signed on as a Steam developer and we are working with the Steamworks SDK to get Pegasus Prime, the first part of The Journeyman Project trilogy, on Steam soon! Thanks again!


February 19, 2015 - The Journeyman Project

Yes, it was a long road, but we have to thank all our fans and supporters who were in this for the long haul. We're going to start off by going through a round of administrative work and QC to prepare the first game, Pegasus Prime, for Steam and then look into the steps necessary for the following games in the series (Buried in Time and Legacy of Time). In the meantime, please send us feedback and suggestions in the discussions section or our official Facebook page[], and once again, thank you! :)

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