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Airship Dragoon
Airship Dragoon Post Mortem Part One: Design Concept And GollopLike
January 28, 2014 - Steve_Yorkshire

For anyone who may be curious, I have posted the first of what might be three Post Mortems on the development of Airship Dragoon. Part one deals with influence behind my design decisions, and I coin the term "Golloplike" for X-Com style squad tactics games.

Part Two will feature an overview of my someone unorthodox development process. No fixed date for writing the others as I'm working on the next update and also the mod tools.

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Steve_Yorkshire Feb 20, 2014 @ 5:59am 
Vivisection! XD Ha that's a good one! ;)
Susurrus Feb 20, 2014 @ 12:33am 
Isn't that more vivisection? The game is "live" while you do so.
Steve_Yorkshire Feb 19, 2014 @ 5:18am 
Dissection of development after shipping ... like all the other game/dev/product post mortems ...
Susurrus Feb 18, 2014 @ 3:29pm 
Uh, you do realise "Post Mortem" means "After Death", right?
Are you suggesting Airship Dragoons is dead?