This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
48H left until SUPERHOT Kickstarter ends!
June 12, 2014 - Spierek

Hello everyone,

Our Kickstarter campaign is slowly coming towards an end - with mere two days left we want to make one final push and try to get past the $300,000 mark!

This is it - we need your help to make the SUPERHOT level editor a reality! Tell your friend, tell your parents, tell your grandparents, neighbors, and everyone else you can find. Don’t get discouraged if you don’t have a credit/debit card - as of yesterday, you can pre-order the game using PayPal.

Tomorrow we'll be doing an AMA on Reddit around 7PM CEST (1PM EST) - follow us on Twitter or like us on Facebook[] for a reminder right before the event starts.

Finally, a big 'thank you' to everyone who has backed the game already - our entire team is really grateful for your support.

SUPERHOT and Oculus VR at E3!

For the last two weeks we had the opportunity to work with the amazing guys at Oculus VR. The result of our work was an all-new SUPERHOT demo designed especially for the Oculus Rift DK2, which is being showcased at E3 in Los Angeles.

While we couldn’t go there ourselves (wild mountains of paperwork appeared out of nowhere), we’re really glad that the people who tried out the new demo had fun playing and dodging bullets. You can read more about it on GameInformer[], The Verge[], Mashable[], Destructoid and IGN!

Cliff Bleszinski will design an arena for the game!

That's right! Cliff Bleszinski - the legendary designer behind Jazz Jackrabbit, Unreal and Gears of War is going to design one of the stages for the Arena Mode in SUPERHOT!

"Grand Prix" and "Best Gameplay" at Pixel Heaven!

At the end of May we went to Warsaw for Pixel Heaven 2014 - an event focused on retro consoles, indie gaming and pinball. We gave a short talk about the development process...

… and we also won in the “Grand Prix” and “Best Gameplay” categories at the Indie Basement awards! The competition was fierce and we're really happy that the judges liked our prototype so much :)


By the way, if you have some unanswered questions be sure to check out our FAQ Update on Kickstarter - it features a lot of info about the game, the campaign and more!

And that's it for today! Thanks for reading, and see you when the Kickstarter campaign ends!


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Prelude Feb 7, 2016 @ 3:02pm 
Please release a demo!
I want to play it!
imma touch u Jan 26, 2016 @ 7:26pm 
ive been waiting about a year :/ can u just relase the game all ready id pay the 80$ or 20$
Triple_Nipple Aug 22, 2015 @ 1:04am 
this comment section is super hot
Luqky Aug 7, 2015 @ 6:49pm 
what program did you use to make super hot prototype?
JustPoko Aug 6, 2015 @ 6:54pm 










Zekur Jun 1, 2015 @ 11:21am 
Come on! I will play now!
Flimsy May 31, 2015 @ 12:38pm 
I can't wait for this to come out! I've been waiting for awhile!
thetv2land Apr 3, 2015 @ 9:04pm 
you should be able to shoot the bullets that are coming at you out of the air, i mean you have plenty of time :3
Renegade2168 Mar 27, 2015 @ 11:56pm 
How about the ability to shoot bullets out of the air!
luckyluke1024 Mar 6, 2015 @ 10:03am 
You could make a the bullets which are going to hit the player in a special colour so that you have a better feedback as a player.