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Death Road to Canada
May Update
May 26, 2014 - Rocketcat Games

Been catching up on adding content this month. Our location generation systems are in, so now we've just been plowing through and adding new behavior for making locations, for extra variety. Below are a couple of examples, the first video from earlier in the month and the second from later on.

http://youtu.be/Ac6D97er3lI
http://youtu.be/iEfPvEK_-UA

The second video is us testing a "Death House" rule variant. This is a location full of zombies, including tiny closets that someone crammed 10 of them in. When you open the door, they explode outward. Also in there are loot caches, including a big supply stockpile. It's fun to run into.

As we're getting into the actually fun part of game development, I've been thinking of setting up a livestream so everyone can watch us work on the game. It would be public, not just for Kickstarter backers. More news on this next month!

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7 Comments
{[AA]}Brostradamus Jun 16, 2014 @ 6:45am 
is there a way to survive those huge hoards?
HunterFX21 Jun 8, 2014 @ 5:09pm 
@Don't Panic: You try making a game of this complexity and tell me.
slay3r0fpi3 Jun 4, 2014 @ 12:48am 
evrey update you do it keeps looking even cooler! I am so exited for the release!
Don't Panic Jun 3, 2014 @ 12:58am 
Why does it take so long to publish the game?
Year of the Landshark May 28, 2014 @ 6:58am 
Looks great! You guys should really consider putting some of your previous works on Steam, like Mage Gauntlet!
kestmobthe May 27, 2014 @ 7:00am 
Wow really cool, hope you guys are going to put some kickass tune as soundtrack!!!
ShortyDevil May 26, 2014 @ 11:56pm 
This looks amazing , man! I can't wait!