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Will To Survive
Time For A New Adventure
March 25, 2014 - Liquidoodle

Hello everyone, it's been a rather busy couple of weeks since the last update. This update is a rather important update and brings with it a spot of super fun exciting good news and a small bit of not so great news.

I'll go into everything in far more detail below but the quick and painless version is as such... we are currently postponing development on Will to Survive in order to craft a smaller project based along similar lines, the codename for which is Project Tunguska.

Full details below...

Will to Survive Development Postponed Temporarily

As mentioned above we have decided to postpone development temporarily, it's really important to note that this is temporary and I can't stress this enough. The game is certainly not cancelled but we won't be releasing it any time this year unfortunately. I know some of you will be upset by this and you have my sincere apologies, it wasn't a a quick and easy decision to make.

Will to Survive has always been a rather ambitious project so the reason why is fairly simple... size and funding. We realised early on after the failed Kickstarter attempt that without any form of funding finishing the project off was going to be quite difficult. Our initial goal was to carry on developing and eventually make a new Kickstarter attempt later on once knowledge of the game had increased. However as the project grew and adapted to certain changes we realised as time went on that even launching a Kickstarter for a small amount to fund an early-access build would probably still not give us enough funds to develop the game properly, we would need more cash in order to secure a bigger team.

For a while now I had been trying to think of a smaller game that we could tackle to release quickly and help fund development but not detract too much from the main project. Up until recently most ideas were too different to Will to Survive, then one day my house mate suggested something that sounded fantastic and we set about working out how we could develop it but still make everything so that it can go towards helping the Will to Survive project as well.

Our main goal in all of this is to develop the new project in such a way that a lot of it will go into further development of Will to Survive, so in essence although development is postponed the project will continue to develop by proxy.

I hope you understand our reasons for doing this and aren't too disappointed. Our thinking is that delaying releasing a game is better than never releasing it at all.

Project Tunguska

So, what is the new project?

Project Tunguska as it's currently code named until we finalise it's real name is a project based along the same lines as Will to Survive. It's a randomly generated adventure survival game with roguelike elements. Think the Binding of Isaac meets Uncharted.

I won't divulge too much information just yet but I can say that it will feature the same exploration, interaction and combat mechanics used in Will to Survive as well as some of the survival elements. The great thing about these shared mechanics is that by focusing on a few core mechanics exclusively we will end up with highly polished versions that can later be used in Will to Survive so developing this new project will greatly help improve that in the long run.

We are looking into the prospect of launching a Kickstarter for this game in May/June and releasing an early-access build no later than November.

Here is a sneak peak of what it currently looks like:

What Next?

On Friday all being well I'll be putting up a new development diary video showing the progress we have made on the engine as well as what we have done on the new project. We'll be releasing more information about the new project in the coming weeks along with a new IndieDB page for it and possibly a Greenlight page once we have a solid build to show.

Thanks for reading and hopefully you understand why we are shifting our focus and are excited by the new project. Feel free to ask any questions and I'll do my best to answer them.

Until Friday!


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Liquidoodle Apr 1, 2014 @ 3:47am 
Cheers man, we'll get there eventually :D
VidGgeek(rus) Mar 27, 2014 @ 1:45pm 
Man, it's such a shame to hear that WTS won't be released this year. Considering the failed kickstarter, i don't think it's a big surprise, but I was still kinda hoping that the game was gonna make it. Anyway, good luck with Project Tunguska. Hope it will deliver you enough cash to work on the game properly. Might also spread the word to a couple of new folks, make next funding attempts easier.
I'll keep in touch wih the next updates. Good luck. Again.
Liquidoodle Mar 25, 2014 @ 1:26pm 
Oh yes, they are indeed huge factors. I learnt a lot about the marketing side of things in the process of doing it and it's certainly not as easy as you first think. I'm considering only doing a 2 week crowd funding campaign if we go that route again as it was quite demanding and draining managing a campaign for a month, it's a full time commitment for that period too so you definitely need to plan it ahead and prepare everything.

We were in one of the large groups just before Christmas, very close to my birthday actually. We did get lost in the 100 which was a shame. We've considered early-access but we feel that we need a strong candidate for that to be successful and at present it's not a viable option unfortunately.

Hoorah, glad to hear it, the aim is to be a really super quick project and the feedback we get from that will really help build on what then get's used in Will.
meshuggah12345 Mar 25, 2014 @ 1:00pm 
Part 2

Regarding the other game, and the future of Will to Survive, I will stick around and see what you have to show us in the next dev diary. I hope it is implemented quickly and does well, if only for the simple reason that then you can continue on with Will to Survive.
meshuggah12345 Mar 25, 2014 @ 12:58pm 
The fact that you took the time to respond, and in such great length does impress me. I do understand some of the workings of kickstarter and how other factors can impact if the game gets funded and whatnot. The two things I did mention are HUGE factors though, probably the most important in my opinion. I have not ever run one, so I will have to let you have that one.

I did not realize that you had already been greenlit, although now that you mention that, it does ring a bell. So many have been getting greenlit latley that its hard to remember. Have you considered the early access route? I know many devs are not fond of the idea and others jump in head first. You sucess in that would depend entirely on you in early access. If done properly Early Access can be a good thing. I don't know exactly what state Will to Survive is in and if that would even be viable for you at this point.
Liquidoodle Mar 25, 2014 @ 12:44pm 
Part #5

In answer to “how do you have the funds to make an entirely new game?” we do not have funds for either project, as I've stated above we are entirely self funded and as I stated in the update we are considering a crowd funding campaign for the new project as it is a smaller project and does not need a huge sum to help complete it. Once released the money made from that project would then help us finish Will to Survive afterwards.

Hopefully you found that response satisfactory. I'm not sure changing your vote would change things as we are already green lit but that is entirely up to you. It may be worth waiting to see the next dev diary that I will be posting later in the week as this will show the game in action and explain why this will actually aid the development of Will to Survive in the long run.

Balls in your court now.
Liquidoodle Mar 25, 2014 @ 12:43pm 
Part #4

Although it may sound to you like we got a new idea and became more interested with it than finishing what we started this is as far from the truth as you could get. We would love for nothing more than to finish Will to Survive and get it into players hands and it upsets me the most that we are putting it on hold as I have been developing it for over a year now without funding and a great deal of that time was spent developing it alone as both the sole artist and programmer, I see it as my little baby. Unfortunately as a professional developer who's livelihood rests on releasing a finished project I have to be realistic that the project isn't going to be released any time soon and figure out the best way forward for me and for the project.
Liquidoodle Mar 25, 2014 @ 12:42pm 
Part #3

I certainly wouldn't think of it as an entirely new game, it's more like a stripped down reduced scope version of Will to Survive with some of the more complex features taken out which is more manageable for us as developers to undertake as a stepping stone, it also has a few minor changes that help make it something unique and interesting. We've gone to great lengths to figure out how as much code and art assets can later be re-used in Will to Survive as possible so that while we develop the new project Will to Survive will also benefit.
Liquidoodle Mar 25, 2014 @ 12:42pm 
Part #2

Writing an update like this is always tricky and text sometimes doesn't come across exactly as you would like it to. Not having enough money to finish the game is indeed true, we are currently entirely self funded so there never has been enough money to finish the game. I ran the Kickstarter back in 2013 to try and fund it's development but unfortunately it did not make it's goal yet I pushed on anyway because I really care about the project and really believe in it. So far the game is solely fuelled on what I can fund with freelance work so that I can eat, sleep and develop with the addition of Dan helping in his spare time. Such is the life of an indie.
Liquidoodle Mar 25, 2014 @ 12:41pm 
Part #1

Hi meshuggah12345, sorry to hear you won't be following us any more. I don't particularly agree with your failure reasons personally, Kickstarter projects can fail for a lot of other reasons than those stated, take for example Death Inc. which was both a great idea and a very well marketed and exposed game, the reason for why that failed doesn't fit either of those reasons you mentioned, that's the nature of the crowd really. In our case far more marketing and exposure would have been very beneficial, there is only so much that a solo developer can do however and I learnt a lot from the Kickstarter I ran, it's very much worth running one Kickstarter to learn how to tackle things.