This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Fleish & Cherry in Crazy Hotel
June 30, 2016 - Red Little House

Summer is here! What are your plans for these months? Ours are to keep working!

June has been a production month, in which almost all the script has been written and a lot of sprites from the second level has been drawn. That means that almost all progress this month has been on these fields.

Meanwhile, in the design field, we'be been testing some of the second level puzzles to make sure they behave as we expected. And in the programming field we have reviewed the project to remove unused things, for example, there was a time when Cherry would get a hammer that she could use whenever she want to solve puzzles but we decided to remove it as it didn't add enough interesting gameplay. Of course, the hammer was implemented and tested before we decided to remove it, and as it affected both Cherry and the puzzle elements, there were hammer code snippets scattered around the project that we missed to remove before. And like the hammer, there were other things that needed to be cleaned out.

So, the progress bars that this month go up are both Script and Graphics:

See you in a month!

May 31, 2016 - Red Little House

May is over and we are here again to tell you what we have been doing lately.

There are two fields of the game that have been making significant progress this month. The game writers are doing a huge effort to finish the script soon, and by now, we have already written more than two thirds of the characters, all of them maintaining the humor and madness from the classic cartoons that the ones of you that have already played the beta have seen in the characters until now.

The other field that is firmly progressing is the final graphics. We have already drawn around a third of the unique scene objects you will find through the game. And that's taking into account that we have to pause a bit this process to draw the new prompts that will accompany the tutorial texts.

Talking about the tutorial, we are pretty confident that we are approaching its final form, where we maintain the explanatory text we had in our previous iteration while adding visual cues to make it more interesting and clear.

And that's all, folks! See you in June.

May 19, 2016 - Red Little House

It's been a while since the previous "In Toonstruction", but as we were moving the website, we have nowhere to put them...

Well, the wait is over now. We present you the chapter 4 of our ongoing series about "Fleish & Cherry in Crazy Hotel" development. In this chapter we talk about the supporting characters, their importance in the story and how are they designed and animated. Hope you enjoy it!

Read it in English HERE[].
To find it in Spanish, click AQUÍ[].

April 29, 2016 - Red Little House

Welcome to our latest monthly report!

April has given us the chance to show again the game to players at Urano Games Week (Zaragoza, Spain) and we are really flattered and humbled at the love and warmth "Fleish & Cherry in Crazy Hotel" received during the three days we'd been showcasing it. The fact that the players enjoy what we are doing give us the strength we need to keep going, that's why we want to say THANK YOU to every one of you who supports us in any way, as a game without players has no meaning.

Of course, there is always room for improvement, and every time we have the chance to see people play the game, we study what can be done better. And one of that things is the tutorial. We've almost got the recipe to make our latest tutorial work, but as "Fleish and Cherry in Crazy Hotel", although being an adventure game, isn't played as your usual adventure games, we need to explain the player how to play it. But tutorials usually are boring, intrusive or (worse!) both. We've managed to keep our tutorial at a minimun, just at the start of the game, and it won't bother you again ever. However, it needs to be more enjoyable and easier to understand. We've been brainstorming ideas and studying the feedback and we think we've achieved what we were looking for. We'll see the next time showing the game!

Another thing we aim to change is what happens when you fail a puzzle. Right now, once Cherry says that the puzzle can't be solved you have to exit and re-enter the puzzle room to reset it and while this solution is in a lot of games, not every player knows it. So, given that Cherry has already said that there's no solution to the current state of the puzzle, the best solution might be to reset the puzzle automatically. As always, it's something that we need to test and see how people react to it.

As always, feel free to comment and share with us what you think about all this.

See you in May!

April 1, 2016 - Red Little House

Hi all!

This has been the first month of remote work since almost three years and you can rest assured that we are working as hard (or even more!) as before in the game.

Two things have defined the work we've been doing these last days:

First, we are wrapping what we want to be the definitive demo version to take to expos, shows and events, where the environment isn't the best for adventure games, which require a more relaxed environment. Also, we are trying to make it a bit shorter, as the demo we have been taking until now needed almost 1 hour to be finished, and a lot of people were unable to play becaouse they were just waiting. And we are making this now because in April we are visiting Zaragoza (Spain) and we are taking Fleish & Cherry in Crazy Hotel with us!

Second, we are moving our website to Tumblr. And making sure that a Tumblr blog looks like our previous website is taking some time, but it'll soon be finished!

Feel free to share with us your thoughts in the comments and see you next month!

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