This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Fleish & Cherry in Crazy Hotel
June 20, 2013 - Red Little House

WINDOWS (64mb):
Red Little House website Mirror[]

MAC (65mb):
Red Little House website Mirror[]

LINUX* (76mb):
Red Little House website Mirror[]

We are proud to announce our first alpha demo for Fleish & Cherry in Crazy Hotel for PC, Mac and Linux.
This demo is an alpha prototype of the conversational puzzles part in the game, with three different joke endings depending of you final choice (the endings are not really that important, only a small joke, so don't worry about getting one or the other). This small story we created for the demo will not be present in the final game, and some jokes, room placement, characters and storylines will change completely in other demos and the final game, so no spoilers here.

There are three versions of this demo for Windows, Mac and Linux*
*Concerning the Linux version we have encountered some issues with Ubuntu's default desktop.

Here is a trailer for this demo, if you watch the original trailer we have here in steam, you will notice the differences from one version to the other:

This playable demo contains:

  • A small level, part of the the first floor of the hotel, with the big lobby room, the maintenance corridor and Ninette's office.
  • Up to 9 characters you can talk, some of them with different dialogue options.
  • More than 30 scenery objects you can interact with.
  • More than 7 objects you will have to find and use to resolve the conversational puzzles.
  • Two different habilities to use, Anvil and Balloon.
  • Tons of lines of dialogue for Cherry, the different NPC's and the majority of scenery objects. You can even examine all these objects and characters for more information and jokes about them.
  • Two types of controls, keyboard and game pad (we recommend using a game pad).
  • One of the first music demo tracks, and sound effects for the some of the objects, all done by the Hankins Studio.
  • A small story from start to finish that will not appear in the final game.
  • Endings that come in three different tones, black, white and grey! And what you choose doesn't even matter in the grand scheme of things!

As this is only an alpha demo version lots of things will vary between this demo, future demos, and the final game.
  • Only the conversational puzzles part of the game appear in this demo, environmental puzzles will be showed in future ones.
  • Items, puzzles and characters will change in the future.
  • You will be able to customize your controls in the future.
  • The game adapts to the resolution of your desktop, up to 1920X1080 and 16:9.
  • The game works better on new computers, but older computers also play fine, with the only change being the FPS. The problems that can occur with this are the text going slower (and even pressing the button so the text goes faster will not work in that case), and that you can break through some objects in a big jump of FPS. We recommend for Mac users to close all the programs before playing.
  • The inventory of this demo is very straitghtforward (get an object and use it), but the final game will have a managable inventory typical of other adventure games.
  • Cherry will have improved walking animations and also standing and iddle ones. We will also add animations to the NPC's and objects in the scenery.
  • Some of the background scenery will also be redrawn.
  • You can encounter some bugs.

We also opened a discussion on this same steam page forums about the demo, where you can give us feedback and report any bugs you encounter. We will answer any questions you have there and we will be glad to also hear your opinions.
Click here for the forum discussion
If you like it, remember we are in our last 14 days of crowdfunding on the Indiegogo page {LINK REMOVED}, so any support will be greatly appreciated :D

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Red Little House Aug 12, 2013 @ 4:30am 
Hi @CSilva! Thanks for playing our demos, we are really gratefull of having opiniojns about it :)
About the interaction, we are trying to resolve as best as possible that problem, but as the game is on isometric perspective of a 2D game it's its proving somewhat chellenging to do. Still, we are working just right now doing lots of test with different people to resolve it as soon as possible.
Wario Aug 9, 2013 @ 2:37pm 
I played the demo, and I loved it!

One thing to report though: sometimes it's a bit difficult to interact with NPCs and objects. I cannot get Cherry quite in the right position where the little "interaction ballon" thing would appear on the top of her head, therefore I cannot get her to interact with things as needed.

For example, the fireplace where I have to light up the stick is a bit difficult to interact with . It takes quite a few attempts to get it right, not sure if it's just me or something that could be improved.

Otherwise, I think it will be a very fun game to play. Thanks a lot!
Red Little House Jul 29, 2013 @ 5:05am 
Thanks @digi_matrix :) We would love to know your opinion when you finish playing the demo.
Messofanego Jul 29, 2013 @ 4:49am 
This looks brilliant, off to try the demo.
TheJoker007 Jun 21, 2013 @ 1:51am 
Thionysas Jun 20, 2013 @ 11:52pm 
I would love to see a multiplayer mode somehow for this game. Oh the nostalgia that stems from this game.
ragtag7 Jun 20, 2013 @ 3:12pm 
Red Little House Jun 20, 2013 @ 3:01pm 
Thanks a bunch Vovantv , glad you liked it :D
Bloodymir Jun 20, 2013 @ 10:49am 
I played in the alpha version, and I can say that this game is amazing. Good Work!:p2chell: