This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
July 7, 2015 - Nition

Scraps is NOW AVAILABLE for the public to buy on Steam:

It's an Early Access release - there's still more I want to add - but it's pretty solid as-is.

November 22, 2013 - Nition

Check it out here:

This page will no longer be updated. Thanks for all your views and ratings -you've helped make Scraps one of the top-rated Greenlight Concepts games of all time.

November 17, 2013 - Nition

Fixed a few things from 0.2.6. I feel like the updates have been pretty boring for a while since I’m always working on either invisible things you can’t see, or multiplayer stuff that you won’t see until it’s all finished. I don’t have time to add something really awesome but, added cowcatcher.

- Downgraded Unity version back from 4.3 to 4.2. 4.3 seems to have some performance issues
- Added cowcatcher
- Added auto-snap to sides for cowcatcher and small machine gun
Bug Fixes:
- Fixed a bug in the screen res code – 800×600 should be the minimum resolution, not 1024×768
- Fixed an invisible bug in the build system
- Fixed a couple of weapon models having the wrong pivot point

I can't show you any cool multiplayer stuff as the actual vehicle combat isn't done, but just to prove that something is being done in the background:

Dedicated server running with GUI (usually it'd be run in the background)

Work-in-progress join game screen

Work-in-progress lobby screen (host's view)

November 12, 2013 - Nition

I've put up a small update to the builder demo mostly to make things look a little bit better. Download here as usual[].

Some people on the forum[] also asked for a longer straight and maybe a ramp. There was no good reason not to do this so a long straight and sweet ramp are now also included in the test map.

One day, the whole test map needs an overhaul to not just be a random jumble of hills, but it’s functional enough for now.


2013-11 – 0.2.6
- Texture improvement on terrain
- Changed graphics to a more cel-shaded style
- Added skid smoke and dirt particle effects
- End caps for edge walls
- Revamped main menu (still very basic)
- Added a long straight to the test map
- Added a sweet ramp
- Wheel grip now changes based on terrain
Bug Fixes:
- Fixed engine sounds starting briefly at high RPM instead of idle
- Some screen res stuff

October 3, 2013 - Nition

Not much time to copy and format the content here, but a new update to the builder release[] is up with some fixes, and more info can be found here:

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