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Lords of Xulima
News about the development
March 1, 2014 - Numantian Games

Greetings All!

It’s high time for an update to let you know that we are still hard at work on Lords of Xulima. Although we are behind schedule, development continues at a good pace and we are making a lot of advances and additions to the game.

We expect to have the beta complete and ready by the end of March. One month after that, provided there are no major problems, we will release Lords of Xulima to the world.

The development

The development of Lords of Xulima can be as dangerous as trying to steal a gold chest from the Fire Stone Guardians

The four main story arcs are finished and we even have the final cut-scenes of the game wrapped up. All of the maps are complete. Xulima ended up with 15 distinct regions, 5 villages and 30 dungeons. We are now working on balancing all the different game mechanics including combat, abilities, classes, etc… We have also included new types of traps, enemies and puzzles. We’ve also completed development on the Cursed Hounds which are terrorizing the forests and roads of Xulima.

Also stalking the lands of Xulima, the Four Sisters, witches whose names are Arwinzel, Yoranwa, Wendofel and Vilowia. Maybe you’ll be able to avoid them entirely and continue on your mission, but we’re sure you’ll be curious to find out what they are hiding in their dark lairs.

The Hall of Heroes is already finished and we are anxious to see how many of you will be able to solve the mystery of the 20 statues.

It’s also now possible to sail to Varas Talak, provided, of course, you know the exact course to use to reach those enchanted isles:

The Lords of Xulima

And now, we are pleased to present, the Lords of Xulima: These are the nine gods; the creators of the world and all that exists. They are each very different and as such are unable to truly understand each other.

They are:

Now, we are close to end the pre-order phase. If you wan to purchase some of the exclusive special editions of Lords of Xulima you can do it directly in our web[].

Thank you all once more for your support!

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Meturoido Mar 3, 2014 @ 10:34am 
@Numantian Games

Oh I don't think I ever said it was easy, on the contrary, I commend you for commiting to it, **really** looking forward to Lords of Xulima now.
Numantian Games Mar 3, 2014 @ 1:58am 

Yes, you are right, Controller support will be added to Lords of Xulima, for all the platforms. At the beginning it won't have it (only PC, MAX and Linux). But we will include it soon to make it compatible with consoles and Steam Machine. It is no as easier as you can think, it requires some deep changes but of course is doable.

For example, the right button is for examining items, to find switches, containers with items, treasures, or have a description of what is that object. It is very easy and fast to use it with mouse, but very hard to simulate this behavior with a controller.

Thanks for the feedback!
Meturoido Mar 2, 2014 @ 2:51pm 
@Numantian Games

Well, I certainly hope you give it some serious thought, specially if you plan to port to consoles. I full understand certain type of games are better played with a mouse, competitive games for example, that doesn't mean though others are notare not perfectly playable with a controller. Now with the advent of Big Picture, Steam Controllers, SteamOS and Steam Machines it seems to be the perfect time to cover that ever growing portion of the martket.

All the best.
Numantian Games Mar 2, 2014 @ 12:34pm 
@Okami: But this a game more suitable to be played with mouse or a touch-screen. We are deciding if including pads or not, because that requires lots of changes to the interface, but in the other hand, they would be needed to port the game to consoles.
Meturoido Mar 2, 2014 @ 6:41am 
@Numantian Games
Controller *Support. Gamepads?? To use with Big Picture.
Numantian Games Mar 2, 2014 @ 2:33am 
@Omins & Germaximus: Thanks!
Numantian Games Mar 2, 2014 @ 2:33am 
@Okami: What do you mean by "proper controller" ?
You can control all the game by mouse, it is very intuitive, we have work very hard to have the most friendly possible interface. Also, you can move the avatar with keys, and there are a lot of short-cut keys (map, character screen, attack, defend,...)
Omnis Vir Benzoyl (On Vacation) Mar 1, 2014 @ 1:27pm 
YES!!! Looking good!
Germ the Nobody Mar 1, 2014 @ 10:27am 
Nice. =)
Meturoido Mar 1, 2014 @ 9:06am 
@Numantian. I really hope you will be adding (proper) controller support for this, it would make it a 0-day purchase for me.