This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
February 27, 2013 - AutolootGames


This small, slippery halfling has become part of the Saviors due to his high cultural and military merits... merits according to Half-Sized standards, of course. Coming from the most peaceful of the Gléah Lands, however, the aforementioned standards are things as peculiar as being able to swallow as many mapplepies per hour as possible, hopping for four miles without halting to rest, and being able to disappear from view without using magic (even though any halfling would love to learn some magic tricks).

Although this race abhors killing animals for food, they are not so forgiving when it’s about defending the shores of their islands from orks (although they would not dare to eat such evil flesh). Barton has outperformed all others at this particular task, which has led to him being considered amongst the citizens as the “Ork Scourge.”

Little is known about Barton's past, though his father's death by an ork axe explains his particularly uncontrollable hatred towards the halflings' natural enemies.

"Barton, from the Half-Sized Islands, also known as the Ork Scourge. You avenged your father long time ago, but your heart hasn't yet found peace..."


The members of the Elven Council at Oniria have appointed this slender, sculptural elf to accompany the Saviors on their quest. This last-minute decision of the Council to join forces with the Gilgegard Empire harks back to a former loyal alliance, when humans and elves fought side-by-side against the Agaroth Hordes. Leindal is captain of the Moonless Night Wizards, an army that alone retrieved the cities of Mayreia, Adlaeiht, and Galinh in only seven days without any support units.

A fact not known to many is that when Leindal was yet a child under the Order of the Divine Cosmic Triad, he took a vow to not kill any lifeform. Despite his bravery and imperturbable attitude during the battle, some say that he refuses to sleep at night as penance for having broken his early-childhood oath. The Moonless Night banner actually symbolizes the inner state of those wizards whose destiny is to live under recurrent grief for past deeds while at the same trying to bring peace to the lives of others.

"And you are Leindal, Captain of the Moonless Night Wizards. Your brotherhood is not allowed to kill any living creature. You know what you expose to on this mission, things can only get worse for you..."

February 25, 2013 - AutolootGames

Thanks for your impressive support, guys! We are moving fast towards Steam's Top 100 thanks to your help! We'll be grateful if you let your friends know about TDT:DD!

Find our most recent Newsletter at

February 21, 2013 - AutolootGames

Combat Briefing

The Dark Triad: Dragon’s Death will showcase a turn-based combat system, where the player can select his party members on each turn and perform movements, attacks, or many other feats against his enemies.

Turn-based combats are an essential element in TDT:DD. When a combat starts, the player will be able to choose the degree of strategy or action desired and also define, if he wishes, the speed, difficulty or other options to adjust the combat to his personal preferences.

Tactical elements during the combat

Besides normal attacks, one important element during the combat is what can be done during the current turn in order to improve the attack on the next turn (a kind of piling up effect). Analyzing the emerging gameplay of this element, we realized that it added interest to the combat dynamics. This ‘accumulating powe’r feature will enhance attack and defense on later turns, and thus will add an important tactical component. This won’t only influence the result of the current turn but also the new mecanichs and rules that will emerge along with it during the rest of the fight. For example, you can choose a skill boost for the next turn. This implies concentrating and therefore losing the current turn. So you lose this character’s outcome on the current turn but gain an extra bonus for the next one ... but everything has a price, and we will talk about it in another update (Chaos Factor)

Skills & Specializations

The importance of skills and spells in TDT:DD is crucial. We could say that we’ve created a system so focused on the skills, that each one of them has an essential role in the value of a class.
Each skill have its own specializations, so you can create hundreds of combinations and be able to build very many different and interesting models of the same class to play with. For example, we have a Blue Mage that specializes in healing and summoning clones of himself, one of the strongest abilities in the game. He can also focus on damage over time (DOT), draining life from enemies. Or maybe he’ll can become an expert in crowd control (teleportation of friends and enemies in the battlefield, etc ...). All this is possible because each of these skills are associated with specializations. This interwoven links allow to create a great web of relationships within the same skill.

Our goal with combat

Our primary goal with turn-based combat is immersion and fun. We know there are players who prefer to stop for a moment and enjoy a good tactical component. We know there are other players who prefer to play more aggressive and fast, without halting to consider those tactical aspects. We’ve tried to find a balance and give players the best of both worlds without mixing both playstyles.

We want TDT:DD turn-based combat to make a difference gameplay and engagement-wise. The level of risk will be largely determined by the player himself and above all, by the great variety of encounters and enemies. We are working on a formula so there can be huge battles in which the player -through an appropriate mix of party-member skills and risk factor- can effect devastating attacks and wreak havok among the enemies.

In future updates I’ll talk about more aspects of the combat, IA, encounters with enemies, skills, spells and much more.

Let us know what you think on the Discussion section!

If you want to help us with the development of the game, you can preorder a copy of TDT:DD at The Dark Triad[]

February 19, 2013 - AutolootGames

The Game Classes

In TDT: DD you can choose among 5 different classes. The Black Warrior is an herculean beast during the battle, with amazing skills to destroy and crush the enemy mercilessly. The Blue Wizard can use an interesting variety of skills: heal, damage, DOT, invocations, protection magic, etc... The Elite Thief can move along the battle field with sobrenatural skills and he can use mystic tatoos to raise his chances of survival. The Knight can protect all the party members by taking the agro of mobs with powerfuls taunts; he also has some useful auras and great attacks. Finally, you can also choose the Conjurer of Bones, the invocation class par excellence, armed with totems, able to summon pets and to use a variety of esoteric skills.

At the game start, you'll need to choose among one of this classes for your main character.

Party Member: Golmir the Dwarf

A Dwarf sent by the Golden Dwarves Council in Dalron to join the party sent to rescue King Jonah and Akhazal the Last Dragon. He’s a sturdy, long braid-bearded dwarf with little sense of humor and patience. He’s fond of ale and gold as most of his brethren, and deeply distrusts any being with piercing ears and good sight, namely the elves. His disdain for this race is so disproportionate that he did only accept the request by the most knowledgeable of his kin when he was assured no elf would take part on the mission. To his grief, he’ll discover -too late- that Higher Powers of the Alliance got the vow of a skilful elf to join the Saviours, as the Kingdom of Oniria decided to join the Alliance in a last-minute decision.
Even his almost perennial non-friendly mood, he displays a great sense of justice under life-or-death situations, forgetting momentarily any distinction of race or class to defend anyone under a risky situation, of course only if he deems the victim an innocent under unlucky circumstances. No sooner the fight is over he'll start yelling again with no apparent reason whatsoever.

If you want to help us with the development of the game, you can preorder a copy of TDT:DD at The Dark Triad[]

February 18, 2013 - AutolootGames

The next mid-March we'll launch a Kickstarter Campaign so the community can help us to complete the development of The Dark Triad: Dragon's Death. We are working hard to have a basic gameplay demo so you can see how the game is shaping up. You can also support us preordering the game at

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