This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

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December 4, 2012 - ♠Decimal♠

Thanking everyone for your interest!

After thinking of this game I realised it was an impossible to prototype game. Basically I've been working on getting a basic version of it running that is good enough to become the full version to test out the concept.
Honestly its seeming more and more like it wont be any fun to play. So after getting to a point with the sandbox that I'm comfortable with, I will release that section entirely free, then occasionally update it to make it more complete. One day it may be fully complete but sadly since its not a sellable concept it is going to have to go to the side of my focus for a while so I can work on other ideas.

Although I never plan to work on anything normal and I'm gonna keep it obscure and unique, this game is a little too far out. Thanks once again for your interest, I'll post a link to the file here when I make the sandbox free.

November 15, 2012 - ♠Decimal♠

Now a screenshot of the spiffy new tool radial I've added, recent progress also includes finalised versions of the per leaf pitch and volume adjustment tools. This marks the halfway point between V4 and V5 now for the effects interfaces...
... this is gonna hurt haha.
Take care of yourselves, cya next time!

November 13, 2012 - ♠Decimal♠

Alot of the info online now is a little out of date, but I'll keep this page up to date. At the moment I'm working on a new menu for the tools in sandbox that should compress them onto a popup radial so they are easier to understand / reach and per leaf pitch and volume adjustments.
Thanks for all your support so far, your a fantastic bunch!

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