Portal 2
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16 条留言
GBMusicMaster 2015年9月13日下午12:11 
Oh, absolutely you have improved. I'm only able to knock these out so fast BECAUSE you weren't as careful. They're still a lot of fun, but they don't require me to turn my brain up to 11. Most of the time, that is. ;)
Andi  [作者] 2015年9月12日下午10:31 
I remember making this one. It was a rush job, back in the day when I would release a chamber every week. So I started taking my time and my chambers have improved… Hopefully. Thanks for playing.
GBMusicMaster 2015年9月12日下午1:30 
So-so? Well, maybe, but it still provided me about 15 minutes of fun. I think I solved one or two parts a little differently than you intended, but I really liked the final challenge. It kept me busy for half my play time. Well done, thumbs up!
Andi  [作者] 2014年9月2日下午12:32 
This chamber was so-so from the start. Not my best work but thanks for playing.
p0rtalthumper 2014年8月31日上午2:49 
And another go-fetch-it test...
Didn't need to deactivate the fizzler in the third room...
Andi  [作者] 2014年5月26日上午10:05 
Thanks for playing all of my maps, I have about 12 or so in my queue that are almost ready to be published, I just need to test them a bit more. Thanks again.
stormsend 2014年5月20日下午1:56 
Very fun. Lots of diversity. Don't know why that funnel room challenged me so. I couldn't make a good clean run through there. The caged cube with levels was interesting. I ended up leaving a cube in the funnel room and I didn't use the side passage that opened at the end. Not necessary. This was your last map in my queue. Please make some more. Thanks.
Andi  [作者] 2014年2月1日上午8:58 
Requiemsoul 2014年1月31日下午7:04 
The last part of this puzzle was very interesting. Well Done!
Andi  [作者] 2014年1月12日下午4:39 
True. I made this map when I was still new to mapping and I never went back to fix it.
dire.fcs 2014年1月12日下午3:15 
Another good map! But it can be shorten.
Andi  [作者] 2013年2月17日下午1:31 
Happy to hear you enjoyed it.
th3gargoyl3 2013年2月17日上午9:40 
Liked it! I like the idea of a few mini chambers combined to create one big puzzle.

The kinda twisty bit at the end? Couldnt use that, so came up with an alternative way of opening the door. Also the cage with the reflection cube was maybe too big to keep in. Didnt need all those levels in it.

But, really enjoyed it overall.
Andi  [作者] 2012年11月7日上午7:53 
Thank you for your comments, I’m very happy you enjoyed it. Also, thank you for your constructive criticism. I especially value those comments because they help me build better chambers in the future.
levitatingspleen 2012年11月7日上午2:53 
My apologies for the lateness of this review.

I really like this chamber. It's got a very interesting set up. Sort of like micro chambers or maybe even mini-games. Each small little room provides a short and sweet little challenge. They interconnect together quite well. Each part of the test is well lit and your objective is clear. Also I would like to say my favorite part was that tractor beam section. That was really quite unique and fun.

I think the biggest problem this chamber has is that it is excessive. Its got too much stuff in it. It's hard to remain focused on a single element when there is so many cubes and chambers. I feel like you could cut out some of the stuff, some chambers were phoning it in a bit.

So overall a unique and fun experience weighed down by some excess
Innocentive 2012年10月7日上午6:03 
Yes, it was a fun challenge. Much easier than the other maps of you that I played. But I think that's due to some shortcuts: If you're standing in front of the companion cube, you can easily access the reflector cube with a new portal from the room with the funnel - no need for the pedestal buttons on the floor. The angled panel is also superfluous since you can shoot a portal through the grating next to the laser. Unless these were along the intended line, you might wanna revise this map ... just my 2c.