Portal 2
Janitrix
Komentarzy: 20
Andi  [autor] 3 września 2022 o 6:53 
Thank you and I'm GLaD you found it.
SpielSatzFail 2 września 2022 o 23:19 
No worries, I don't expect you to remember. Sorry, commenting things that are mentionable is part of my process. It may become helpful for other players in the same situation.
Anyhow, thank you for the replies :-) btw, I see the intended solution now ^^
Andi  [autor] 1 września 2022 o 16:45 
If you makes you feels better, I don't remember what the intended solution is anymore. It's been almost 10 years since I released this chamber.

Thanks for testing.
SpielSatzFail 1 września 2022 o 15:38 
I totally agree with stormsend's comment. Solved it just like that. If the intended solution involves having all 4 cubes in the entry/exit area and using the extra room, plus having the appropriate portal connection PLUS being at the exit without that connection since it doesn't provide a way to the exit area... then I have no idea how to accomplish that.
GBMusicMaster 13 września 2015 o 12:11 
Oh, absolutely you have improved. I'm only able to knock these out so fast BECAUSE you weren't as careful. They're still a lot of fun, but they don't require me to turn my brain up to 11. Most of the time, that is. ;)
Andi  [autor] 12 września 2015 o 22:31 
I remember making this one. It was a rush job, back in the day when I would release a chamber every week. So I started taking my time and my chambers have improved… Hopefully. Thanks for playing.
GBMusicMaster 12 września 2015 o 13:30 
So-so? Well, maybe, but it still provided me about 15 minutes of fun. I think I solved one or two parts a little differently than you intended, but I really liked the final challenge. It kept me busy for half my play time. Well done, thumbs up!
Andi  [autor] 2 września 2014 o 12:32 
This chamber was so-so from the start. Not my best work but thanks for playing.
The Sojourner 31 sierpnia 2014 o 2:49 
And another go-fetch-it test...
Didn't need to deactivate the fizzler in the third room...
Andi  [autor] 26 maja 2014 o 10:05 
Thanks for playing all of my maps, I have about 12 or so in my queue that are almost ready to be published, I just need to test them a bit more. Thanks again.
stormsend 20 maja 2014 o 13:56 
Very fun. Lots of diversity. Don't know why that funnel room challenged me so. I couldn't make a good clean run through there. The caged cube with levels was interesting. I ended up leaving a cube in the funnel room and I didn't use the side passage that opened at the end. Not necessary. This was your last map in my queue. Please make some more. Thanks.
Andi  [autor] 1 lutego 2014 o 8:58 
Thanks.
Requiemsoul 31 stycznia 2014 o 19:04 
The last part of this puzzle was very interesting. Well Done!
Andi  [autor] 12 stycznia 2014 o 16:39 
True. I made this map when I was still new to mapping and I never went back to fix it.
dire.fcs 12 stycznia 2014 o 15:15 
Another good map! But it can be shorten.
Andi  [autor] 17 lutego 2013 o 13:31 
Happy to hear you enjoyed it.
th3gargoyl3 17 lutego 2013 o 9:40 
Liked it! I like the idea of a few mini chambers combined to create one big puzzle.

The kinda twisty bit at the end? Couldnt use that, so came up with an alternative way of opening the door. Also the cage with the reflection cube was maybe too big to keep in. Didnt need all those levels in it.

But, really enjoyed it overall.
Andi  [autor] 7 listopada 2012 o 7:53 
Thank you for your comments, I’m very happy you enjoyed it. Also, thank you for your constructive criticism. I especially value those comments because they help me build better chambers in the future.
levitatingspleen 7 listopada 2012 o 2:53 
My apologies for the lateness of this review.

I really like this chamber. It's got a very interesting set up. Sort of like micro chambers or maybe even mini-games. Each small little room provides a short and sweet little challenge. They interconnect together quite well. Each part of the test is well lit and your objective is clear. Also I would like to say my favorite part was that tractor beam section. That was really quite unique and fun.

I think the biggest problem this chamber has is that it is excessive. Its got too much stuff in it. It's hard to remain focused on a single element when there is so many cubes and chambers. I feel like you could cut out some of the stuff, some chambers were phoning it in a bit.

So overall a unique and fun experience weighed down by some excess
Innocentive 7 października 2012 o 6:03 
Yes, it was a fun challenge. Much easier than the other maps of you that I played. But I think that's due to some shortcuts: If you're standing in front of the companion cube, you can easily access the reflector cube with a new portal from the room with the funnel - no need for the pedestal buttons on the floor. The angled panel is also superfluous since you can shoot a portal through the grating next to the laser. Unless these were along the intended line, you might wanna revise this map ... just my 2c.