Portal 2
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16 comentário(s)
GBMusicMaster 13/set/2015 às 12:11 
Oh, absolutely you have improved. I'm only able to knock these out so fast BECAUSE you weren't as careful. They're still a lot of fun, but they don't require me to turn my brain up to 11. Most of the time, that is. ;)
Andi  [autor(a)] 12/set/2015 às 22:31 
I remember making this one. It was a rush job, back in the day when I would release a chamber every week. So I started taking my time and my chambers have improved… Hopefully. Thanks for playing.
GBMusicMaster 12/set/2015 às 13:30 
So-so? Well, maybe, but it still provided me about 15 minutes of fun. I think I solved one or two parts a little differently than you intended, but I really liked the final challenge. It kept me busy for half my play time. Well done, thumbs up!
Andi  [autor(a)] 2/set/2014 às 12:32 
This chamber was so-so from the start. Not my best work but thanks for playing.
p0rtalthumper 31/ago/2014 às 2:49 
And another go-fetch-it test...
Didn't need to deactivate the fizzler in the third room...
Andi  [autor(a)] 26/mai/2014 às 10:05 
Thanks for playing all of my maps, I have about 12 or so in my queue that are almost ready to be published, I just need to test them a bit more. Thanks again.
stormsend 20/mai/2014 às 13:56 
Very fun. Lots of diversity. Don't know why that funnel room challenged me so. I couldn't make a good clean run through there. The caged cube with levels was interesting. I ended up leaving a cube in the funnel room and I didn't use the side passage that opened at the end. Not necessary. This was your last map in my queue. Please make some more. Thanks.
Andi  [autor(a)] 1/fev/2014 às 8:58 
Requiemsoul 31/jan/2014 às 19:04 
The last part of this puzzle was very interesting. Well Done!
Andi  [autor(a)] 12/jan/2014 às 16:39 
True. I made this map when I was still new to mapping and I never went back to fix it.
dire.fcs 12/jan/2014 às 15:15 
Another good map! But it can be shorten.
Andi  [autor(a)] 17/fev/2013 às 13:31 
Happy to hear you enjoyed it.
th3gargoyl3 17/fev/2013 às 9:40 
Liked it! I like the idea of a few mini chambers combined to create one big puzzle.

The kinda twisty bit at the end? Couldnt use that, so came up with an alternative way of opening the door. Also the cage with the reflection cube was maybe too big to keep in. Didnt need all those levels in it.

But, really enjoyed it overall.
Andi  [autor(a)] 7/nov/2012 às 7:53 
Thank you for your comments, I’m very happy you enjoyed it. Also, thank you for your constructive criticism. I especially value those comments because they help me build better chambers in the future.
levitatingspleen 7/nov/2012 às 2:53 
My apologies for the lateness of this review.

I really like this chamber. It's got a very interesting set up. Sort of like micro chambers or maybe even mini-games. Each small little room provides a short and sweet little challenge. They interconnect together quite well. Each part of the test is well lit and your objective is clear. Also I would like to say my favorite part was that tractor beam section. That was really quite unique and fun.

I think the biggest problem this chamber has is that it is excessive. Its got too much stuff in it. It's hard to remain focused on a single element when there is so many cubes and chambers. I feel like you could cut out some of the stuff, some chambers were phoning it in a bit.

So overall a unique and fun experience weighed down by some excess
Innocentive 7/out/2012 às 6:03 
Yes, it was a fun challenge. Much easier than the other maps of you that I played. But I think that's due to some shortcuts: If you're standing in front of the companion cube, you can easily access the reflector cube with a new portal from the room with the funnel - no need for the pedestal buttons on the floor. The angled panel is also superfluous since you can shoot a portal through the grating next to the laser. Unless these were along the intended line, you might wanna revise this map ... just my 2c.