ARK: Survival Evolved

ARK: Survival Evolved

Element Extractor
42 Comments
Gen. Os(s)tstriker Sep 1, 2019 @ 3:01am 
Yes, but don´t work :c
Sirus Aug 31, 2019 @ 1:35pm 
Have you tried Unlocking it?
Gen. Os(s)tstriker Aug 31, 2019 @ 11:08am 
I´ve build a House for the Extraxtor, so that all Player on my Server can use the Extractor. My problem, what i have is, that nobody kann use the Extractor, who isn´t in my Tribe :c

Can someone help me pls ?
Sirus Aug 18, 2019 @ 3:21pm 
How long is it supposed to take for the Element Extractor to finish up with artifacts? I put an artifact in there many minutes ago and the element hasn't appeared. It's just forever whirring.
Eyaexiu May 21, 2019 @ 10:19am 
Ooooh, how come I haven't found this earlier...
Guardian May 11, 2019 @ 3:15pm 
Thank you for the great mod. I love it and it has made my small, family and friends server, really fun to play now that we can enter the tek level.

We have an Extinction server now and I noticed the extractor won't create element from the Artifact of the Void. I've added it to the .ini file (with all the rest), but no joy.

I hope this is an easy fix and I look forward to any updates.

Have fun!
TheOriginalHero Apr 16, 2019 @ 12:53pm 
Hey Kraken, I love this mod and have been using it for ages. It's great for low population servers where repeated boss battles aren't very practical.

That said, I was wondering if it would be possible to allow some artifacts to only give shards. I'm playing on Ragnarok right now, and while some artifacts are difficult to get, others are super easy and not deserving of even a single element.

Thanks!
Kraken:1  [author] Mar 11, 2019 @ 8:01pm 
For up to date info on my modding endeavours, including update announcements, sneak peeks, and other stuff, join the Krakens Lair Discord server here:

Krakens Lair Discord [discord.gg]
=]KK[= Menai Nov 5, 2018 @ 11:36am 
Hey @Kraken:1 !

we put this mod on our server cluster and it works well on SC and TheIsland, but on aberration he eats up artifacts:

he does the animation, consumes the artifact but does not put out element. any ideas?
SavageCaliber Oct 18, 2018 @ 10:10pm 
Server Name:SkyArk-HUB-RP-PVP/50xp/15gather/50taming/EventsOnSat!
ServerIP: 167.114.116.122:27045
Server Info:
Map: ISO Crystal Isles / Aberration On Server2/ Rag on Server3
FREEFORM ROLEPLAY LIKE THE FAMOUS TWITCH RP SERVER
MAIN MODS ARE: DinoOverHaulX, Primal Fear, DragonPunk PVE
Difficulty: 6.0
Maximum player level: 818 (Before Assenstion)
Wild dino max level: 500 avrege dinos 1080 speacial creatures (Max Tamed is 1500.)
50x XP
15x Gathering
45x Taming
50x Egg hatch speed
Crop growth speed Multiplied
Longer days & shorter nights
Unlock all engrams at max level
Stats for dinos & players multiplied
15 MINUTE LOAD TIMES !
ACTIVE STAFF!
SERVER EVENTS EVERY SATURDAY!
CLUSTERD SERVERS! 3 WORLDS TO DOMINATE!
EzENGRAMS!
OFFLINE GUARD SYSTEM!
IMMERSIVE TAMING!
RARE SIGHTINGS!
StructureSaver!
Bigger Creatures!
Dino Station!
Resource Crops!
SERVER WEBSITE: https://skyark.webnode.com/
MODS:Mod Collection Can Be Found At: http://steamcommunity.com/sharedfiles/filedetails/?id=771964727
gmdmb3 Aug 8, 2018 @ 10:19am 
have not had any luck getting that to work with those settings. no matter what i set it to it still only gives me one per artifact
Kraken:1  [author] Aug 8, 2018 @ 9:46am 
Still no answer to what? Your previous question? The one that can be answered by simply reading the description?
gmdmb3 Aug 8, 2018 @ 7:15am 
Still no answer, I think its safe to assume this is a dead mod now.
Huckleberry Blue Jul 15, 2018 @ 11:47am 
Yeah this mod dosnt work as described. You cant actually change how much element you get, the above gus.ini setting do nothing, and when you run the extractor one time you have to pick it back up and place it again before it will actually convert anything again. This mod has great promise , as it makes sense that the artifacts would be made with element, but I just wish it worked. :(
neo101ai Jul 2, 2018 @ 7:26am 
How are we going to change these values? in the ini file or what? Why do you even exist to clutter the workshop with half ass unfinished mod -_-
gmdmb3 Jun 18, 2018 @ 11:57am 
where exactly am i supposed to go to change the values of the artifacts in this mod?
Skarling Ral Jun 16, 2018 @ 2:03pm 
@Kraken:1 Would it be possible to do this with Alpha trophies? This is a great mod for small servers/Groups. Thanks for your work
Crime Time Jan 15, 2018 @ 11:47am 
Hey KRaken what is with Aberration?
Dantirya Jan 6, 2018 @ 8:30pm 
The extractor works perfectly for one full cycle. After completing extraction and the structure's model finishing its animation, any further attempts to use the extractor will start the animation but nothing happens, the objects inside are not consumed and replaced by element and the animation never stops again, even if I take all the artifacts out of the extractor's inventory it continues the animation and sound. Only picking the extractor up and placing it again will allow it to be used once more. My tribe has taken to leaving the extractor in a box with a stockpile of artifacts for me to process in batches. Is this a known bug?
Kraken:1  [author] Dec 27, 2017 @ 12:35pm 
Yes indeedy.
Hobgoblino the III Dec 27, 2017 @ 10:22am 
when dev kit updates will you add abberant artifacts???
Dawnseeker Dec 18, 2017 @ 2:02am 
where can I change these values: "Update: Now includes per artifact multipliers, you can adjust the amount of element received for individual artifacts or implants using the following"
Ras Dec 3, 2017 @ 5:38pm 
Can this mod be configured to have exipring element? Limit the number per stack and have it expire like organic polymer.

Does that exist currently or could be added in?
Kraken:1  [author] Oct 11, 2017 @ 5:16pm 
Per artifact element multipliers now available. I'm trying to get it so that only Acsended implants can be used but hitting a brick wall with the fact that the server just does not see the same amended information that the client sees, but I'll keep trying as and when I can.
osha compliant minigun Sep 8, 2017 @ 4:38pm 
yes
LordTalwinHawkins Sep 7, 2017 @ 10:31pm 
is this boss element? i find sometimes stuff doesnt work properly unless it is
Rikimaru55 Aug 14, 2017 @ 4:05pm 
Seems really cool but would ini configuration be possible?
Kraken:1  [author] Jul 22, 2017 @ 7:37pm 
Cheers man, appreciate it :D
Firespark81 Jul 22, 2017 @ 7:25pm 
I just stopped by to let you know I featured your mod in my weekly mod series https://youtu.be/b0h7NvL2xpU . This is not an ad so feel free to delete it. I just wanted to let you know your mod was in my video. :)
Egirl Seat Jul 17, 2017 @ 6:06pm 
@Ash39503 Artifacts aren't that hard to get if you're at Tek Tier level though
Ash39503 Jul 16, 2017 @ 11:05am 
1 element for a artifact thats cheap...
Lord Ocean Jul 16, 2017 @ 10:32am 
Is there a way to alter the ammounts the artifacts give? Im wanting to add this to my server but I also want to be able to make it to where the hard artifacts give more and the easy ones give less, aka shards.
Spooky Fox Jul 16, 2017 @ 2:39am 
Love the mod, makes it way easier to get element playing solo, but wouldn't mind a little more element per artifact. It takes so long to gather up artifacts especially only being able to carry one at a time.
Triggerpug Jul 14, 2017 @ 2:44pm 
This gives a different take on craftable element. I like it, doesn't feel as op :)
MrPoopsie Jul 13, 2017 @ 9:37pm 
spawn code?
osha compliant minigun Jul 13, 2017 @ 10:08am 
....And accidental suicide was useless.
osha compliant minigun Jul 13, 2017 @ 10:08am 
*subs*

My server DID need something that made it so PAD (Play as Dino) players could help human players to get element!
Kraken:1  [author] Jul 12, 2017 @ 6:49am 
I was taking a quick look last night into how the implants actually work. Whilst it's feasible that I could make it so that only Ascended Implants can be used, it would take considerably more coding than I have time for atm. However what I will do is make an Ini option to only allow Artifacts and block implants all together, so I'll get that knocked out probably tonight, and then revisit it when I have a bit more time.
GreenMan Jul 11, 2017 @ 9:38pm 
Occurs to me that if you made this work only with implants that've undergone ascension, it might be a little better. But as is, this is pretty great.
Kraken:1  [author] Jul 11, 2017 @ 6:52am 
I'll take a look and see, I'm not 100% sure if the different tiers of implants are actually differentiated as seperate items, but I'll see what I can do.
Egirl Seat Jul 10, 2017 @ 7:51pm 
Can you add configuration so that only certain tiers of implants can be used? That way it encourages conflict between high level players without encouraging them to beat fresh spawns to death
Shade Jul 10, 2017 @ 4:03pm 
Oh you! *blushes*