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Rapporter et problem med oversettelse
There is only 1 map that I completely redisigned like 3 times, but some recent update completely broke the mechanism I used in it ^^"
And about franken cubes... Well I suppose you will hate my map Franken Temple XD
(But I'm not sure this map is still alive... Seems that some workshop bugs broke it...)
PS : Added Leo's map to my list, will play it later cause it's late for me now :p
Leo: I think that franken cubes are evil and should be imprisoned at all times! (Your map had nice franken cubes though, I guess they are not all evil)
You are right, that was/is kind of a funny element. I will make it non-portable again.
Geneosis: Exactly what I always was aiming for, cleverness is key for this map, not skill.
However... well.... I felt a bit sorry for the Franken-cubes xD
In front of the final fizzler you could remove the wall portable face again, because I think it was quite nice that you had to remove your portal with the fizzler in order to place the cube on the portable face on the floor. But you can just keep it as it ist. Great! 10/10
Oh and as the old shortly times solution is no longer there, there is no more skill problem in this map :p Only clever thinking with momentum!
It should add at least 2 steps to the solution.
Now this map is back on track. Please try it again.
Anyway, for a newcommer, this may be a hard map as you need to understand exactly how works momentum conservation through portals ;)
How long did it take you to solve it? Would you say that it is medium or hard? I would love it if you said hard but I have no idea, since I built it I cant tell how difficult it is.
After placing the 2 cubes on the 2 buttons that open the exit, activate the pedestal button with the timer to off the fizzler, place a portal on the floor and the other at the bottom of the pit, fly through to reach the floor button linked to the second fizzler, walk on it and fire the portal that is not in the pit on the floor surface the most close to the exit, run and jump in the pit again from where you are, then you have enough height to portal on the wall of the exit ;)