iniciar sesión
|
idioma
български (Búlgaro)
čeština (Checo)
Dansk (Danés)
Nederlands (Holandés)
English (Inglés)
Suomi (Finés)
Français (Francés)
Deutsch (Alemán)
Ελληνικά (Griego)
Magyar (Húngaro)
Italiano
日本語 (Japonés)
한국어 (Coreano)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués)
Português-Brasil (Portugués de Brasil)
Română (Rumano)
Русский (Ruso)
简体中文 (Chino simplificado)
Svenska (Sueco)
繁體中文 (Chino tradicional)
ไทย (Tailandés)
Türkçe (Turco)
Українська (Ucraniano)
Ayúdanos a traducir Steam
In all seriousness, I really hope to get a playable build out within the next month or so. Thanks for all the support everyone!
In terms of the graphics, the new engine was built from the start to use new systems such as particle effects and sprite manipulation for the animations - something the old graphics simply would not work with.
As soon as it's ready, the new version will be sent out to all previous buyers. I apologise that the time between the last update and the next will be fairly lengthy, but I hope that in the long term it will be worth it. I'm afraid I will not release the old source code - it's just too broken to work with.
I'm stuck with this old version on desura with bugs and annoyances, mostly related to using the keyboard. I know there's no way you would let me have access to the source so I could fix it, but I thought I'd ask anyway, rl dev to rl dev.
~TheIndieForge
Take your time to finish it, and good luck on the development!
Upvoted.
@Inquisitive Duck: Not at all, all of the game's graphics are my own work. They will soon be getting a major revamp too.
Thanks for the comments everyone.
~TheIndieForge