Distance

Distance

Swamp Realm [Omega]
20 Comments
Flytrap Jul 19, 2017 @ 9:22pm 
Dont take it personally, you're doing a great job
-Ω-  [author] Jul 19, 2017 @ 9:20pm 
This map in particular needs a lot of attention, it's not news to me.
Flytrap Jul 19, 2017 @ 8:50pm 
Bugged, very first checkpoint spawns you under the level, and it lags like hell for me, even on minimum graphics.
-Ω-  [author] Mar 7, 2017 @ 3:06pm 
I've got all 4 and the prequel movie in a drawer, carefully preserved :)
Eileibiel Mar 7, 2017 @ 9:48am 
I saw this and had to stop for a moment.... I have the dvd of this sitting around somewhere..... :steamhappy:
-Ω-  [author] Mar 3, 2017 @ 3:52pm 
Thanks for your feedback, everyone! I'll update the track the next chance I get.
Seba Mar 1, 2017 @ 2:25pm 
im very happy someone remember that hot wheels movie and made a track like this
Sherk Mar 1, 2017 @ 3:14am 
Was I supposed to get raped by Shrek on the last section?
TrialSpace Feb 28, 2017 @ 10:26am 
Part 2:

The whole realm also feels a bit high up. Like we're racing on top of the swamp. The whole realm could also feel a bit more 'swampy' I guess. Doesn't exactly capture the Swamp Realm perfectly. Although, I do understand that Distance has its limits.

And yeah, the mosquitoes didn't activate at all.

The track also feels a bit squeezed together. The swamp beast shows up a bit early and the whole track feels short in general.
TrialSpace Feb 28, 2017 @ 10:26am 
It's a very nice looking realm, I can say that. I like how the vines are covering the track in places.

Although, I do have a bit of constructive criticism to give.

What's with the different start to the track than usual? With Dr. Tezla giving us advice, which doesn't seem like something Dr. Tezla would do, but moving on. It might help to at least have an arrow to show that you're supposed to turn off the track, so you don't crash into the pit.

Also, the realm is kind of hard to enter. If you don't enter at the right angle, you fly off in the wrong direction and have to restart the whole track.

-Ω-  [author] Feb 26, 2017 @ 12:33pm 
That's interesting. I thought it was just a bug when I tried it.
CalKyanite Feb 26, 2017 @ 12:32pm 
The mosquitoes aren't starting at all. As much as I hate those things, I probably should report this.
-Ω-  [author] Feb 26, 2017 @ 10:23am 
Well, good luck to you!
CalKyanite Feb 26, 2017 @ 7:35am 
Thanks! What I wish to make: the Cybergrid Realm. :)
-Ω-  [author] Feb 25, 2017 @ 11:56pm 
Of course, I forgot to re-check the sprint game mode! Ah, well, I'll fix that in the morning. As for using the Accelodrome, feel free. What do you plan on making?
CalKyanite Feb 25, 2017 @ 6:28pm 
With the new update, it doesn't show up under sprint for me.
I was also able to get your acceledrome, would it be okay if I used it (with credit, obviously, to both you and alex chosen)?
-Ω-  [author] Feb 25, 2017 @ 10:57am 
Ah, constructive criticism, the sweet life-blood of the extended versions of my realms.

Thanks for taking the time to tell me what this realm needed! The mosquitos were intentional, as there were some tips at the beginning of the track warning you about that. Although, seeing as they usually don't do that to you, I might revise it a little bit. The start will have to be streamlined, but as it is you can get out of the very beginning by just boosting and then taking the single arrow - although I suppose that part is a little crash-prone. I'll extend the width of the route out of the test track.

As for replacing the vines with popups, that's actually an excellent idea! You'll definitely see something like that in a future version of this map.
CalKyanite Feb 25, 2017 @ 10:20am 
This was a realm that needed making. However, as you said, it has its problems.
First, the "mosquitoes" are too close to the player. You can't boost, or they kill you, guaranteed (or was that the intent?). Checkpoints imo are too sparse, creating an extremely hard map to progress in. Also, you could totally make the vines move by using the stalactites/mites (the ones that pop up).
I'd also say the falling spikes are a bit too close together on some parts, and using water, I think you could emulate the "stay in the groove" point of the realm (but I'm a n00b at the editor, so I'm not totally sure). Also, the beginning needs to GO. That, I get it, is a replication of the test track at the start of The Speed of Silence, but it's EXTREMELY annoying, especially with the lack of checkpoints.
As for your aesthetics, the look good as always, though I think the swamp beast looks a bit derpy. Keep on going, this could be a really good realm, man!
-Ω-  [author] Feb 25, 2017 @ 9:44am 
Positive feedback, hey all right!
Check Its Feb 25, 2017 @ 2:02am 
HOLYSHITHOLYSHITHOLYSHIT!