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As my predecessor has already criticized, game crashes!
Or take addon from the net!
Manually delete the add-on in the folder
\Steam\userdata\SteamID\244030\local\addonpacks
http://steamcommunity.com/sharedfiles/filedetails/?id=1314743183
The resource cables disappearing when viewed at certain angles (at least the shortened version) is due to how the model was created in Maya or other model making software. There appears to be some left over joints/bones on the red cable end. You'd probably have to re-create the model in Maya to fix it.
Marajin isn't the author of this mod, Relterated was and he has since abandoned it's development. If you want to try fixing the main branch version and upload it go ahead. At this point you'd just be keeping the mod alive by continuing it's development like Marajin did/has.
If anything Marajin has just gotten busy with RL, so again if you want to keep this version going by all means jump in and do so.
If I can fix these problems and get @Marajin 's permission to use any resources e.t.c they made; I'll publish a working version of the mod for use at least until the author has the time to update their own.
The issue is on line 27...
Change:
void GoToSleep();
To:
void GoToSleep(bool force);
And it will work with the Test Branch again... however this change breaks the Main Branch and it won't run with above said change.
This version (Main Branch) is no longer working for (Test Branch) version. CTD with following error in console.log:
scripts/Entities/RagdollHandlerFuncs.h(68) Can't find variable 'force'
scripts/Entities/RagdollHandlerFuncs.h(82) Expected ')' ,got 'force'
scripts/Entities/RagdollHandlerFuncs.h(82) Too much parameters
scripts/Entities/RagdollHandlerFuncs.h(865) Expected ')' ,got 'true'
scripts/Entities/RagdollHandlerFuncs.h(865) Too much parameters
Failed to load game scripts!
@Marajin - i understand, real life first!
Thanks
Go here and check post #3:
http://steamcommunity.com/app/244030/discussions/0/2217311444324011592/
You want to open the .scn (SP Scenario/SP Save) or .scnsave (MP) file in notepad or notepad++ and look for a line similar to this:
ADDON_STEAM 817289504 poweredhub_76561197992339488
It should have resource cables in the line you can either add slashes so it reads:
// ADDON_STEAM 817289504 poweredhub_76561197992339488
This will comment the line out and keep it from being loaded or you can delete the entire line. Either way after doing the above you should be able to run the scenario again without getting the error. However the items in resource cables you might have printed/built won't be in the game world anymore. You'd have to try subscribing to this version by Marajin and then run the saved MP scenario with this version active then the items should be in the world again. Considering this version should be the same as the one Relterated made.
I don't know of a way to bypass the check with steam though, sorry. It's just a steam glitch that we'll have to hope doesn't crop up again or at least very often. It's certainly the first time I've seen it happen with your report. I imagine Dram/Bohemia could possibly add a work around for it if it became a problem however.
Also related to @Celestite comment, i agree. I love this mod and would love to see a modular wall panel like we have for the outpost. Building a big base and having the tanks outside is an amazing setup but there isn't a wall panel for the modual wall.
Does that make sense?
Thanks again for all your hard work and this great mod.
The game is telling me the add-on is no longer available and i can't launch my multiplayer session
Any help would greatly appreciated.
I remember previous versions of Take On Mars would have the refinery keep on processing whenever you added new materials, but they seem to have removed that.