RimWorld

RimWorld

Cannibal Party
50 Comments
Damislego Mar 8, 2020 @ 12:49pm 
The mod is good to use in 1.1 and with DLC i have played for a couple hours without any problems.
Just make sure to put this mod at the bottom of the mod load order.
Ltc. Frost Mar 5, 2020 @ 11:21pm 
any plans to update this 1.1 with DLC combatability?
Mike Oct 26, 2019 @ 4:05pm 
Grabbing this because I need human meat for scientific experiments with another mod and I honestly think that butchering a dead raider for human protiens shouldn't put the whole colony on suicide watch.,
Hugo Jul 3, 2019 @ 9:33am 
@JEBUS , Legend...
JEBUS  [author] Jul 2, 2019 @ 2:35pm 
@Majunga I have uploaded another version of this mode that disables the observed corpse debuff. https://steamcommunity.com/sharedfiles/filedetails/?id=1789642378
Hugo Jul 2, 2019 @ 1:05pm 
Hi, great mod but i was wondering if there is any other mods that stop the observed corpse debuff as it is really starting to stack up on all my toons who enter my freezer, i know i can separate the human corpses into their own freezer section but if anyone here knows the name of a mod that just stops it altogether that would be fantastic! cheers & ty.
V Feb 27, 2019 @ 11:42pm 
Does this mod remove the "observed corpse" Debuff as well?
JEBUS  [author] Feb 23, 2019 @ 12:02am 
@Garis Click on "Subscribe". This is how you download mods on the Steam Workshop. It will automatically keep the mod updated. If you don't want the mod anymore, click "Unsubscribe".
Lumby Feb 21, 2019 @ 9:24am 
I can't seem to find the download link. Can someone please help me out?
Thelockenessmonster Oct 20, 2018 @ 1:14am 
thanks mate
JEBUS  [author] Oct 19, 2018 @ 1:40pm 
Updated to 1.0
Thelockenessmonster Oct 19, 2018 @ 12:02pm 
seems to work for 1.0 will post any errors if i find them
Yeck Oct 18, 2018 @ 11:02pm 
No problem. And thank you.
JEBUS  [author] Oct 18, 2018 @ 9:52pm 
@Yeck I will update my mods for 1.0 this weekend. Thanks for letting me know.
Yeck Oct 18, 2018 @ 12:50pm 
1.0 has been released. Has anyone seen if this works yet?
Sam Bass Otel-Ran Sep 20, 2018 @ 6:14pm 
Ty, i got a request of 400 human lether in exchange of a bionic leg and my colony is going to hell.
Thelockenessmonster Sep 10, 2018 @ 6:23am 
its good
Thelockenessmonster Sep 10, 2018 @ 5:10am 
seems to be working, forgot to check odlist tho, i'll check when i can and tell you :)
JEBUS  [author] Sep 10, 2018 @ 1:46am 
@Thelockenessmonster Did you get it to work? Just checking up to make sure everything's updated and working for everyone.
Thelockenessmonster Sep 8, 2018 @ 4:09pm 
i'll try again tommorow in case my computer was acting up, its 12:00 here so i'll test it when i wake up
JEBUS  [author] Sep 8, 2018 @ 1:38pm 
That's very odd. It says 0.19 on this Steam page. I can send you the files if you'd like so you can install it manually if we can't figure out another solution.
Thelockenessmonster Sep 8, 2018 @ 1:26pm 
for some reason it is still saying 0.18 in my mod list, i've tried reinstalling but it hasng worked
JEBUS  [author] Sep 8, 2018 @ 9:02am 
Updated. Let me know if you have any more issues.
Thelockenessmonster Sep 8, 2018 @ 8:49am 
mod seems to work fine functionally, think there may be a few red errors coming from it ut they dont seem to be breaking things, still a 0.19 tag would stopo the game shouting at me about how the mod is out of date
superresistant Aug 19, 2018 @ 5:36am 
Thank you. Good work.
JEBUS  [author] Aug 18, 2018 @ 3:50pm 
@superresistant I have not played Rimworld since 0.18 (didn't even realize 1.0 was out haha). I'll update my mods to 1.0 when I get a chance, hopefully soon.
superresistant Aug 14, 2018 @ 5:08pm 
someone tested with 0.19 / 1.0 ?
Thelockenessmonster Feb 11, 2018 @ 12:26pm 
np
JEBUS  [author] Feb 10, 2018 @ 12:03pm 
@Thelockenessmonster Thanks for pointing that out. Just added that to the description.
Thelockenessmonster Feb 10, 2018 @ 5:21am 
Fixed it. bthje mod just needs to be bottom of mod load order...seems other mood overides affected it, my call would be additional traits
Thelockenessmonster Feb 4, 2018 @ 8:11am 
i am also having trouble with the butchered humans debuff
JEBUS  [author] Nov 26, 2017 @ 9:13am 
@tyler_ellis45 Updated for 0.18. The butchered humans debuff shuoldn't be there (I don't see when one testing). Could you provide more detail or a screenshot so that I can fix it if it's still there after the update?
tyler_ellis45 Nov 20, 2017 @ 4:34pm 
If you could find a way to get rid of the butchered humans debuff, along with the B18 update, that would be awesome! Thanks for the mod
JEBUS  [author] Nov 19, 2017 @ 11:17pm 
Got it. I will look at the patch and update my mods this week.
Thelockenessmonster Nov 19, 2017 @ 6:03am 
is an A18 update in the works...I NEED THIS MOD...noms and leather ;)
5katz Jul 31, 2017 @ 6:44am 
ok, the problem ois back now, iknow what it is, the debuff is not there, but the ways the food is chosen isnt changed by your mod, means, they rather eat raw stuff than human meat, could you do anything about that?

5katz Jul 16, 2017 @ 1:15pm 
it isnt your mod, its a race mod from wich the meat of the alien makes it not-choosen by the people
5katz Jul 16, 2017 @ 1:01pm 
they rather eat raw rice or other meat
5katz Jul 16, 2017 @ 12:54pm 
my people still refuse to eat human meat meals, even if they dont get the debuff, they odnt wanna eat the meals until i force them to.

any idea how to fix this?
Hurricane Handy Jul 13, 2017 @ 10:50pm 
Tasty mod. Frees up some trait slots.
Oneira Jul 11, 2017 @ 8:16pm 
Yasss Jebus we must have Long Pork
Dragon of Desire Mar 9, 2017 @ 2:01pm 
I'd love to get an update for when you add in a mod that adds Long Pork. I think the penalties shouldn't b so harsh for cannibalism... why do colonists have magical psychic powers to ell if food is human meat or not?
JEBUS  [author] Feb 4, 2017 @ 8:39pm 
One idea to implement something like this is to check if any pawn is in a certain range of the butcher while they are butchering a human. If there are no non-cannibals near the butcher, it will produce Long Pork, instead of Human Meat. Long Pork has the same stats as Human Meat, except that it's not actually Human Meat (thus not giving the debuff).
That's one idea, at least. There are probably some other workarounds possible. At the moment, I'm pretty busy with school, but when I get free time I'm going to look at making some more Rimworld mods.
SquirrelGnut Feb 4, 2017 @ 1:08pm 
@Miklar, there is no way, currently, to seperate buffs/debuffs of any item to any specific pawn. My best guess is that the only way to do what you are referring to is to add that Only cannibals can cook, all other do not have the skill...but...if your only cannibal dies...then everyone starves. Hope this helps. You could alternatively RP it to only have a cannibal cook.
Miklar Jan 27, 2017 @ 11:29pm 
@JEBUS Like let's say you have a cannibal in your party but he's the only one. So you have him butcher and prepare some people meals and he puts them in the freezer or whatever. One of your non-cannibal members grabs one and the somehow instantly know it was made with people. Saying that shouldn't happen. If that makes any more sense. you know?
JEBUS  [author] Jan 27, 2017 @ 9:56pm 
@Miklar could you explain a bit more? I can implement more detail into this mod, but I'm not sure what you're saying.
Miklar Jan 25, 2017 @ 7:14pm 
I think there needs to be a mods that just makes it so people who directly know about the cannibalism are affected. like if they did the butchering or something. If they just grab a meal... they shouldn't instantly know it's made of people. lol
Deagroth Dec 27, 2016 @ 5:04am 
Loving this so far. All I can think of when I get refugees or escape pods: Ahhh, fresh meat!
LadyAth Dec 23, 2016 @ 3:41am 
Cannibal Party + the Call of Cthulhu mods (when updated to A16) is going to be awesome >:)
LordZarmack Dec 22, 2016 @ 4:16am 
all we need now is a custom tribe.. who roams around capturing people and eating them...