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If you'd like to help with testing, you can download the scenario from Civfanatics:
https://forums.civfanatics.com/threads/the-hundred-years-war-rise-of-the-black-prince-1337-1356-ad-an-sman-merlin-scenario.686289/
I plan to start working on the update to this mod next week. I'll open a collaboration space on Civfanatics. It's a bit easier to see what's going on there.
Will send the link when I open it up.
Have already started on the preliminaries, and honestly think it's going to be quite special!
https://discord.com/channels/361641784696373248/783755251088883722
The problem with this "scenario" is it does nothing to change "normal" Civ5 behavior.
The AI still acts as if it's directing a 6000 year game to the stars, and not a "fight for survival".
I'm currently working on a new scenario with this artwork that will change that. It will force the AI to put up a much better, planned and organized fight.
And hopefully a more fun game.
I'm upgrading this mod soon, as part of my "Scenario Management Engine" mod.
The SME is a library of capabilities to better direct AI civs to put up a better, more planned and cohesive fight.
The new version of this mod will be a much tougher challenge for human players, and the first test of the SME's portability.
I'll update here as we get closer to fielding SME. But I'd definitely appreciate people to test the new, more capable mod when it comes out.
Thanks!
https://forums.civfanatics.com/resources/la-guerre-de-cent-ans-a-hundred-years-of-war.25751/
After you download it, you'll need to copy the ZIP file to your "MODS" folder, usually located some place like:
C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\MODS
where XXXX is the folder you installed the game under.
Once the ZIP is copied, you'll need to "un-ZIP" the file in the MODS folder - which will create the basic mod where it's supposed to be for the game to properly use it.
If you don't want to do Direct Download, then you'll have to clear the game cache, then restart Civ5 and see if it still causes problems.
https://forums.civfanatics.com/threads/subscribed-mods-at-steam-workshop-are-not-being-installed.469369/
https://steamcommunity.com/app/8930/discussions/0/540743213082006108/
https://forums.civfanatics.com/threads/my-mod-wont-show-up-what-am-i-doing-wrong.543639/
https://forums.civfanatics.com/threads/subscribed-mods-not-appearing-in-mod-list.466178/
https://steamcommunity.com/workshop/filedetails/discussion/812576906/1711816259059064999/
Because I'm not very good at modding and when I try it does not work.
Unfortunately, the AI usually couldn't keep up and was easy to beat. I plan on coming back to this mod sometime in the future to add some help for the AI so it will put up a better fight. I'll be sure to add any corrections to have then.
Thanks!
But the mod is also pretty basic in how it performs during game play. I intend "someday" to get back to it and add a lot of AI tailoring to make it more challenging to the human player.
If you have any other suggestions on how to change it, let me know. Thanks!
https://forums.civfanatics.com/resources/la-guerre-de-cent-ans-a-hundred-years-of-war.25751/
Try that link and see if you have better luck.
Currently, I have a finished mod that's wrapping up testing and hope to release this week - adding about 50 "exotic" units - some you can build normally, some you hire (mercenaries).
Am also in the middle of development for the next mod (it adds a class of Covert Operators to perform special missions - like the "SPY" unit in Civ II). Hope to finish it in the next couple of weeks.
After that, I have 2 other mods that desperately need some fixes...
After that? Maybe I can take another look at this one. It could use a little TLC!
Good tips about the names. When I get back to this one, I'll definitely make those changes!
A few historical points though, if you don't mind (and if you plan to update the mod at some point of course) :
- The capitol of Brittany is Nantes, not Brest (but perhaps this choice was done for tactical purposes ?)
- Since you use the "owner language" for units and most cities, why not do the same for Brittany ? Nantes should be Naoned, Rennes should be Roazhon, St Malo should be Sant Maloù, and Brest... is Brest ^^
Voilà voilà, my 2 cents :)
If not, you may find some useful information here:
https://forums.civfanatics.com/threads/subscribed-mods-at-steam-workshop-are-not-being-installed.469369/
This mod was the 2nd one I ever did, and I've learned a lot since then. Would love to find some time to put some improvements into the AI to make it more of a challenge. Unfortunately, there are about 3 projects ahead of it in my queue...
I have thought about looking for a different map to use, but man it is painful to rebuild the scenario on a different map. I admit that the Scots, Aragon, and Castile played a minor role in the wars, ultimately, I'm not sure they made a measurable difference in the outcome - except on all the energy spent on the diplomatic front. Heck, I was reluctant to add the Holy Roman Empire for that reason, but I didn't like the look of eastern map edge being so empty.
Ironically, during those early days, I found an earlier (but no longer working) MOD of the Hundred Years War - looking at that code is what made me move the scenario earlier in time.
That mod was created by someone calling himself, "La Sage"!!!
I believe it was nothing but a simple mistake.
The faction level settings are deliberate. Some of the player civs and city states are supposed to have a harder time of things if the AI is playing them.
Looking forward to your input - it's always helpful!
C:\Users\XXXXXXX\Documents\My Games\Sid Meier's Civilization 5\MODS\Guerre de Cent Ans A Hundred Years of War (v 4)
Assuming XXXXXXXX is the user name where the CIV V folder is located under your "My Games" folder.
If the "Guerre de Cent Ans A Hundred Years of War (v 4)" folder/MOD is there, examine the folder to make sure all the files are there - you should see an "ART", "LUA", and "XML" folders, as well as the map file and the user manual. There should also be a .modinfo text file in this folder.
If all the files are there, all I can suggest is clear the cache folder, usually found at:
C:\Users\XXXXXXX\Documents\My Games\Sid Meier's Civilization 5\cache
If the files aren't all present, delefe the "Guerre de Cent Ans" folder, then restart Civ V and attempt to download it again.
A couple of quick obervations:
- No dyes anywhere
- Not all factions are on the same level: Warlord, prince or Chieftain. (deliberate?)
- Pace is set to Marathon. (It's so so slow to build anything, or to get worker jobs done)
I've changed these small things myself in worlbuilder and are heading into a game now to try it alle out. Regular pace, all factions set to chieftain, uk, france and burgundy got at small cluster of dyes to build that building that benefits from it
---------------
Will be back soon with a report on it.
I'll look into the links you provided - as I'm working on a Napoleonic scenario right now, it sounds like it could be quite helpful!
Appreciate all the good information!
puisque ta campagne se situe dans toute la guerre de Cent Ans,tu peux aussi faire en sorte que les français aient un bonus de puissance de feu avec les canons.
cela se rapprocherais encore plus de la réalité historique.
vers 1435,les français obitiennent des canons plus puissants,grâce au génie des frères Bureau.
les boulets jusqu'alors composer de pierre,sont vite remplacer par les boulets de fer,plus facile à transporter et plus destructeur.
dans le lien ci-dessous(en français),tu aura plein d'infos en ce qui concerne l'artillerie française à cette époque.
https://www.youtube.com/watch?v=fnLP4rrSOb0
je t'invite d'ailleurs à aller voir la chaîne de ce youtubeur qui est très bien documenté sur l'Histoire de France. :)
the French player could purchase? I have some good artwork that would look nice, and it's not too hard to add one or two units.
In Ackens mod, they surely have improved on both accounts I can assure you :-)
Cool, that you er motivated to researching this :-) So exited where we can take this mod.