This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

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Precursor’s Dawn - SciFi Tactical Space Combat
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32 Comments
🆁🅾🆂🆂🆄🅼 Mar 17, 2017 @ 8:42pm 
:greenlight:
HellCow (HC) Nov 5, 2016 @ 8:48am 
Hey, i woud like to promote your game or to test the game.
Also i can get some testers if necesary, Add me if interested in steam or send me a mail: Liecis19@gmail.com

(BUT my promotion will give honost reviews and votes if you dont want this then i suggest go to GREENLIGHT boosting group... and be one of the bad boosted devs... p.s its Steph if you havent heard of them..)
Stormynature  [author] Oct 10, 2016 @ 1:23pm 
@Howard M. Burgers, Thank you kindly, hopefully the replayability of our game will only be defeated by the release of our game after this one :).
Howard M. Burgers Oct 10, 2016 @ 11:30am 
Sounds fantastic. It looks like you guys have a good formula in place to ensure replayability. If you can accomplish the goals you've set out here, I think you've got a winner :-)
Stormynature  [author] Oct 9, 2016 @ 5:44am 
@The Dark Lord of Puns, Thank you kindly for your comments and upvote - it is very true our trailers are somewhat lacking in detail as to the full extent of the game. Some of this is because we are still using placeholder art that has yet to be replaced by appropriately polished versions (or at least acceptable level i.e. we don't want you watching our nyan cat battlecruiser zipping around the map :cgpout:) and are still integrating - The irony is we are running 3 coders and 1 artist - so the art lags behind our tech side (which if you are into dev at all, will know this isn't the usual case). Still the whip is out and the flesh of the game will make rapid appearance in the updates.
That Pun Bug Oct 9, 2016 @ 5:16am 
Well, this seems fairly competent. I feel like you could use a bit more in the trailers, though. They seem to just show the combat, and not how you get from one fight to another. The description looks really professional, too. You have good grammar, headers, pictures and you seem to actually care about this game, which I'm sad to say is getting pretty rare on Greenlight. I think I'll give this one an upvote.
Stormynature  [author] Oct 6, 2016 @ 2:05am 
@despiseusername, Thank you for changing your vote :) - It may interest you to know with regard to the professional game dev comment - if you head over to Gamedev.net you will find myself, Riuthamus and Navyman (Tyrosr) are all longterm members of that community with solid reputations :snaggletooth:.
despiseusername Oct 5, 2016 @ 11:33am 
Thank you for replying as a professional game dev would. I changed my ask me later vote to a yes vote. Best of luck and hope you get greenlight fast.
Stormynature  [author] Oct 5, 2016 @ 6:42am 
@despiseusername Yes we were aware of the connection between downvoting and perceptions of an incomplete game/scam due to a failed/greedy kickstarter, but decided to run with it anyway. The game is fully funded with an investor group in place. The reasoning behind the kickstarter is business related and not something appropriate to this area as it concerns commercial information.

The background graphics will have a lot going on and elements of it will incorporate into the gameplay. One such element might be a piece of debris in orbit actually cutting through the combat area which you would see approach (if you looked that way) and it's potential efffect on the active gameplay. I cannot speak to performance issues this early in dev, but it would be appropriate to assume that such steps will be taken into account.

Homeworld is definitely an inspiration but we hope to go a different path in many ways. I hope this answers your questions :)
despiseusername Oct 5, 2016 @ 6:25am 
Ship combat to a small extent with how the weapons fire looks reminds me of the Homeworld series.

Is the background graphics going to have more going on? Will players be able to fine tune how much is there on the background to either make it look better or improve performance?

Some people downvote any game they see that has a kickstarter. Likely due to a bias that any game that has a kickstarter that fails will not see steam or that the kickstarter may be a scam if funded. Sadly there are greenlight submissions that created that bias. If kickstarter fails will the game still come about?
Stormynature  [author] Oct 5, 2016 @ 5:26am 
@UniqueAnglez - to quote CD Project Red when they promoted Cyberpunk 2077: "When it's ready" Of course that was three dang years ago!!! :steamsad: We promise to be a hell of a lot faster than that, of course we don't have another project getting in the way of devwork like they did.
UniqueAnglez Oct 5, 2016 @ 3:59am 
Look's amazing come on release date!!!
Stormynature  [author] Oct 5, 2016 @ 12:07am 
@MetalNeverDies I do apologise for not replying earlier but apparently sleep is a thing nowadays and as much as I love the game we are developing, lack of sleep makes it more likely that I end up developing jousting for purple space unicorns rather than what our actual goals are.

Stellaris is effectively a swarm combat system i.e. you build up your fleet, point it in a direction and pray to the gods, as all the automatic combat plays out (with you as the observer). Basically it is like watching TV.

Precursor's Dawn is nothing like that at all, you as the player will be directly controlling your ships individually or as a mass selection, determining their movements, their forms of attack and their targets. If you had to use a comparable analogy you might think of it as X-Com ground battles done in space with ships instead of humanoids. This is very much a tactical game with an overall strategy defined through your choices in the single player or with your team mates in multiplayer.
› tv/Riuthamus  [author] Oct 4, 2016 @ 10:05pm 
@MetalNeverDies some aspects are similar, sure, you could say that about any game today. However this isnt a 2.5d game and its primary focus is on combat and story progression rather than civilization building. Thanks for the comment!
MetalNeverDies Oct 4, 2016 @ 2:52pm 
So is this baisically just Stellaris without the empire building?
Stormynature  [author] Oct 4, 2016 @ 12:56pm 
@MLG GOD I am glad you are excited, we are as well. Still early days for us though, so we shall endeavour to keep your excitement levels high with updates that entertain and inspire whilst we craft the game into a form that pleases all.
ItsYeNoScoperKingOfThemAll Oct 4, 2016 @ 12:46pm 
I love this game xD
:steamhappy::steamhappy:
ItsYeNoScoperKingOfThemAll Oct 4, 2016 @ 12:46pm 
This game looks cool i am waiting for it to come out
Stormynature  [author] Oct 4, 2016 @ 12:37pm 
@JimDeadlock - I am glad you took the time to read through the description. Yeah our gameplay video really is crappy but it is also pre-alpha footage i.e. minimally playable with no features or events or missions or decorations or well you get the idea. I expect as we go through our current round of dev work you will be much reassured at the radical improvement of how the gameplay looks.

@coracero1808 Ojalá

@Chubbs Thank you - so do we :)
Niccolo Oct 4, 2016 @ 12:22pm 
Turn based space warfare game??? I likeeeee
coracero1808 Oct 4, 2016 @ 12:13pm 
Guerra en el espacio y por turnos, ok. Ojala lo traduzcas al español

JimDeadlock Oct 4, 2016 @ 5:27am 
Looks great, upvoted. I'm glad you did a full description because I wasn't much inspired by the gameplay video. Thanks for Linux!
Stormynature  [author] Oct 3, 2016 @ 11:10pm 
@AndyGTX1080plays Thank you for the group mention. We already have one of our artists hiding in your group but we did send the boss in, to bravely set foot into the narrow and treacherous waters of UE4 lovers. If he should mention his own experiences in writing his own engines for gamedev....feel free to push him over the waterfall and save yourself the overly repeated war stories! :snaggletooth:
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Stormynature  [author] Oct 3, 2016 @ 12:10pm 
@Black Lodge Games, LLC, Thank you from the bottom of my withered heart which has now had a small burst of growth :steamhappy:. Keep an eye out for updates as we have much to say about features and gameplay --- which of course we will drip feed, if only to try and maintain high traffic levels.
Black Lodge Games Oct 3, 2016 @ 11:57am 
Strong presentation. Voted yes.
Cyberblast Studios  [author] Oct 3, 2016 @ 8:19am 
Thank you zigs!
Stormynature  [author] Oct 3, 2016 @ 8:16am 
@Zigswagon. Tell Jaden, well done and I will throw him a cookie but not before I licked it. :).
IAmAStick Oct 3, 2016 @ 8:13am 
Jaden made me vote yes
Stormynature  [author] Oct 3, 2016 @ 5:46am 
@Plosnita. There is very likely a different cut being implemented tomorrow. This was actually a cut we used for investor meetings and so the slow lead in was really useful for settling the conversation level down to a point where the trailer's impact was better received. Thank you for the vote and recommendation. :)
Plosnita Oct 3, 2016 @ 5:33am 
Looks interesting. I would recomend cutting the first trailer to where the action starts. Voted YES