Starbound

Starbound

Tactical Weapons
54 Comments
Ƨuǵurᶖ»ℓ♡ѵè Sep 13 @ 11:12pm 
Don't know for sure if it's this or not but I noticed grenade launchers and rocket launchers are having strange wielding positions handle being behind the characters shoulder or something. not sure if that's because of this or because of something else. I'm gonna try testing it
Lyrico8 Sep 5, 2021 @ 2:18am 
What makes me a good demoman?
TheDestroyer May 10, 2020 @ 1:20pm 
Can anyone confirm this works and is compatible with FU?
Boltte man Aug 24, 2019 @ 7:25pm 
Boltte man Jul 3, 2019 @ 1:49am 
The trap disarming kit doesn't work on landmines.....
☠︎GM☠ Feb 24, 2019 @ 8:36pm 
mod link? need hero for modific this mod more beter need this mod link not steam pls :cleanhourglass:
FujoshiEmily (FB Patrick x Pete) Jan 21, 2019 @ 1:22am 
yo can you make more movement impairing traps like the bear trap? i'm doing a mostly pacifist run so i'd love to be able to stun enemies and get away err- something
warmainiac Jan 1, 2019 @ 8:02am 
i dont know if you may notice. (and video has been out for a while) but this youtube video features some weapon mods. it also includes this mod in it. up to you if you want to put it in https://www.youtube.com/watch?v=DnmkLyX_tq0 (in description: Tactical Weapons v2.2 by ThinkInvisible: http://steamcommunity.com/sharedfiles...)
smartest rock alive Aug 20, 2018 @ 3:37pm 
what are the names for spawning the weapons?
16BitPotato Jul 26, 2018 @ 8:37pm 
Seems to be causing crashes for me, anybody else?
16BitPotato Jul 26, 2018 @ 8:20pm 
It appears to work in 1.3.3
Ravemaster99 Jul 9, 2018 @ 5:17pm 
Can anyone confirm if this still works?
1theworstgeneration Feb 14, 2018 @ 7:00am 
does this still work with 1.3.3? forgive me if that's a silly question.

Nova Jan 31, 2018 @ 12:41pm 
bruh... A ROLLER MINE????? ARE WE DIVISION AGENTS? (no but amazing i hope the mods amazing as well...)
OrionNavattan Jan 10, 2018 @ 11:35am 
One small feature I would appreciate would be compatibility with Kais' Upgraded Upgrades, to allow Mine Launchers to be upgraded at the Weapon Upgrade Anvil along with other procedurally generated weapons. (Specifically, by adding the "upgradableWeapon" tag to them if that mod is present).
Gloomfairy Dec 20, 2017 @ 4:12am 
One crossed wire, one wayward pinch of Potassium Chlorate, one ERRANT TWITCH- AND KABLOOIE!!
Moros Dec 10, 2017 @ 5:58pm 
what are the id plz
The Unscrupulous Take Aug 21, 2017 @ 5:45pm 
Can you make mine gun mines have a larger follow radius?
HOODSTAIN Aug 14, 2017 @ 11:07am 
why not add rocket jumping? or sticky jumping? cuz one of the weppons in this mod is just the sticky bomb launcher from tf2
Akamrako Aug 14, 2017 @ 8:30am 
Can these destroy blocks
Merch™ Apr 25, 2017 @ 7:11am 
♥♥♥
Xenoric'Corvux Odim'avitocus Mar 10, 2017 @ 11:38pm 
damn i wish there was a way to have the cluster of thorn/shrapinal grenades have elemental damage now that would be fun to use lol.
VinierAardvark1 Mar 4, 2017 @ 12:49pm 
ive been sitting here for 7 minutes crafting satchel charges...
VinierAardvark1 Mar 4, 2017 @ 12:39pm 
Mind putting the spawnitem IDs?
Abjuridictor Tyrant Jan 26, 2017 @ 7:11am 
NOW tat better to raid players :D
Benedict Silvermane Jan 25, 2017 @ 11:11pm 
how do u make them
woo0saaa Nov 8, 2016 @ 9:15pm 
seamines with a type of anchor holding them in place as they float above the anchor with a chain? like reeal ones for example
woo0saaa Nov 2, 2016 @ 12:23pm 
just one minor thing i noticed is that the mines from the mine launcher doesn't work on sea creatures. oh come to think of it have you thought about making sea mines for the mod?
Lyra Oct 13, 2016 @ 1:02pm 
Hey, I'm making a collection of my used mods, and since I'm ♥♥♥♥ at picking stuff to make an image for it, I'm using your image as its image. Are you ok with this?
Lux Oct 1, 2016 @ 10:28am 
do /spawnitem rare(or common)minelauncher
ZuhnBucks Sep 30, 2016 @ 6:52pm 
what are the spawn id's?
Lux Sep 29, 2016 @ 2:26pm 
if with of course the authors permission i can tell the command to get the mine launcher
Faesong Sep 4, 2016 @ 9:02am 
This mod- For all of your Junkrat needs and fantasies!
Cow Ball Sep 3, 2016 @ 10:56pm 
can you give us the spawnitem names pls?
fish Sep 2, 2016 @ 11:15pm 
Hey! I have a few suggestions. The satchel charge should have a much more powerful explosion (i.e. destroys most blocks.) Also, I'd very much like to see a "breaching charge" type explosive which would work like the satchel charge but sticks to walls and is much more deadly. One more thing: a C4 type item. One could set a timer to the bomb's explosion. Thanks!
[ILL]AimlessimpOrcarated Aug 25, 2016 @ 11:32am 
@sans this game had traps fro athe longest time and those launchers have also existed well before overwatch. and on top of that bear traps have existed for many many years before overwatch used them. Just because this mod has things that re in one game doesnt mean that they are bringing that game over to this one. Plus just go download the overwatch mods.
Bowl Salesman Aug 20, 2016 @ 7:17pm 
What's the orange weapon in the only picture/thumbnail?
Blue Aug 16, 2016 @ 7:50am 
wow they are really bringing overwatch here
Thundercraft Aug 16, 2016 @ 3:09am 
@technodude458
Just have patience and you'll find one. I've found two already. Both are full of awesome! Though, perhaps the loot table needs to be tweaked? They do feel to be rare. Perhaps a bit too rare.

I absolutely love how these are found as random loot. For me, most weapon mods spoil it by allowing players to craft them, instead.
technodude458 Aug 15, 2016 @ 3:38pm 
any chance on an option to craft the mine launcher
maddog3928 Aug 12, 2016 @ 4:38am 
these weapons are very tacticool
JabZ Aug 11, 2016 @ 9:08am 
its beautiful :,)
Thundercraft Aug 10, 2016 @ 12:52pm 
One-handed Mine Launchers with proximity mines are 'da bomb'! It's my favorite weapon that I've encountered so far. It's much handier than any one-handed vanilla gun or melee weapon. I love it, especially on how long the mines persist! This should be officially added to the game. I can't wait to find and try out the other projectile types.

The best part is how Mine Launchers are found as random loot. Most weapon mods seem to rely on the player crafting their guns.

Craftable Satchel Charges, Detonators, Bear Traps...? This is so much win that I can't understand why it only has 4 stars. And I honestly don't pass out glowing praise very often.
pentafauna Aug 10, 2016 @ 10:58am 
I approve. I can now make my enemies suffer twice the pain...
MerlonFire23 | artBasse Aug 6, 2016 @ 7:27pm 
when I saw the rollermine I was just like:"YEEEEEAAAAHHHH HALF LIFE 2 IN HERE NOW WOOO!"
Thundercraft Aug 6, 2016 @ 8:58am 
@TA GUEULE.
If you look closely, you will see "Not enough ratings" underneath those stars. All mods start with 0 stars out of 5 -until- enough people rate it to allow an average. (I only just now noticed the "Rate" button, myself.) Anyway, you can kind of judge a mod by the number of subscribers. Currently, this has 1,240 subscribers and 94 favorites.
aloxx Aug 6, 2016 @ 3:21am 
this looks great! why does it have 0 stars out of five
CALLIOU Aug 1, 2016 @ 7:53am 
can someone give me the link to download this mod i can't subscribe
Thundercraft Jul 30, 2016 @ 3:48pm 
Grenades now last 10 minutes? I guess longer is better. But that sounds like an unnecessarily long time to me...
*Yuki* Jul 30, 2016 @ 3:19pm 
okay... Cuz it could be more logical (by this way, mines works ever in tf2)