Portal 2

Portal 2

Deflect
43 kommentarer
qmakr 30 mar, 2018 @ 8:33 
Thats it.. Only too a few seconds to solve..
Catchy 25 nov, 2015 @ 2:13 
Download error :(
wildgoosespeeder 20 sep, 2015 @ 14:08 
The aerial faith plate seemed unnecessary but other than that, this is a great introduction to reflection gel.
Petutski 22 jul, 2015 @ 16:06 
Very nice!
Qu4k3r 13 feb, 2013 @ 4:08 
Beautiful map.
This deflecting gel is interesting but with it there is some potential for headaches puzzles :p
PsychoBR 9 nov, 2012 @ 15:58 
Nice map. Great look. Too short. Thumbs up!
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]

Turrets highly explosive. Handle with care
Mr.Johno 14 okt, 2012 @ 22:06 
I am looking forward to it. Thanks! :)
Sprowl  [skapare] 14 okt, 2012 @ 7:34 
As you can read in the description, the test itself doesn't take much time or is difficult in any way. So ya, your solution is fine.
I'm working on a much more longer mappack; you can see this map as a little teaser.
Mr.Johno 11 okt, 2012 @ 19:42 
I'm not sure if i solved this right, i had it done in under 30 seconds... http://steamcommunity.com/sharedfiles/filedetails/?id=102176941
MachManX 20 jul, 2012 @ 21:11 
Ooh I like the style of this map...and the music is a change from the usual. Hope to see more!
narkfestmojo 9 jul, 2012 @ 1:53 
That is some mighty fine chamber modding, good luck with the upcoming chamber.
Koizumi Yokumo 5 jul, 2012 @ 12:45 
July is here, can't wait to see the longer map... I love Reflection Gel. Should have been in the real game.
Chet Fil A 18 jun, 2012 @ 13:14 
It'sactauley the removed "Stick Gel",Comenly refered to as "Sick Gel" Because it made play testers nausiated.This was going to be a forth gel in portal 2,But they swapped it for conversoin gel.

Still,EPIC map,Wish valve would put it into the game again.
TechDragon 2 jun, 2012 @ 0:09 
Oh wow... dude awesome... This sort of thing is what I started learning hammer for.
AnotherFreakinGuyNamedDan 30 maj, 2012 @ 13:54 
I have the original level, this is much easier to access. :P
XcomReborn 28 maj, 2012 @ 9:01 
Very nice, a bit easy but loved the look of the chaimber and the deflection gel mechanic
Habber The Quesomancer 26 maj, 2012 @ 12:34 
uhh actually it WAS the sticky gel, apparently gone now then
Felix Griffin 26 maj, 2012 @ 5:18 
This is the adhesion gel, they just aded a bit to it in DLC2 (and changed the default colors). It's still rather sticky, try sliding an orange-gelled cube across it.
Amaroq Leareth 25 maj, 2012 @ 22:20 
Damn.
In that case, make it grey and give it a cube map.
Rubycario 25 maj, 2012 @ 22:12 
I was planning on making a map with this new gel but lasers were never my specialty when it came down to mapping.

@^Amaroq Dricaldari (CW) No, it's not Adhesion Gel. This gel deflects lasers, not allows you to stick to surfaces.
Amaroq Leareth 25 maj, 2012 @ 21:40 
btw, thanks for the map.
Amaroq Leareth 25 maj, 2012 @ 21:40 
Is this gel the sticky kind? If so, it needs a purple texture. If I am correct, it is called Adhesion Gel.
Felix Griffin 25 maj, 2012 @ 20:19 
I'm sorry, I must sound like such an idiot, but my "paint" folder contains the bridge textures, bubble, bubblelayout, envmap_hdr, splatnormal, and the prop ones.
Sprowl  [skapare] 25 maj, 2012 @ 19:32 
As I said before, the folder 'paint' (it's where you can find the folder 'paintblobs') involves the textures for the surfaces. I added the missing file for the sticky gel with a black texture. Without a specific texture, the paint on the ground wont have a colour and that's why it's white just like the conversion gel. And that also explains why there is no texture for the conversion gel, because the game doesn't need one.
Felix Griffin 25 maj, 2012 @ 18:45 
Thanks! But what about the color on the ground? It looks gray-black in your new image, but for me it's conversion gel white.
G Kaf 25 maj, 2012 @ 18:17 
Amazing map!
Sprowl  [skapare] 25 maj, 2012 @ 15:17 
There seems to be only one splat-effect for the paint, but it depends on the gel which color it has (particles/paint_SOMETHING.pcf). You can change the color with the GELNAME_paint_color command, but it also changes the color of the screeneffect. As for the Paint on the cubes, the vmf.-file just puts the texture of the /paint/prop_paint_speed.vtf on it (for speed gel). The changing get's triggered by the engine, trough. And I think there is no need for a white texture like for the conversion gel, it's just white by itself.
Mort_101 25 maj, 2012 @ 13:28 
good conspet i like it love to see a more complex map use it good ider keep up wthe the good work :)
Felix Griffin 25 maj, 2012 @ 11:23 
Oh, thank you! Which files does it use for the splat? The prop_paint_<color> ones, like when it hits a cube? But I don't see a conversion-gel-related one in there.
Sprowl  [skapare] 25 maj, 2012 @ 10:40 
There's a folder 'paint'. Its the same procedure like with the other texture.
I know the workaround with the dlc3-Folder, the problem is that this won't work with the workshop. The only thing we can do is to box some stuff into the bsp-file. Sure I could release the map on another site (e.g. TWP) where everyone has to install the map manually, but there aren't nearly as many users as here...
'speed_paint_color' worked (sticky doesn't exist), it seems that speed and sticky share the same splash- and screen-effect... . Maybe I can use that in a good way.
Felix Griffin 25 maj, 2012 @ 7:50 
The particle effect seems to exist with the other paint ones, but with something (a model? a material?) missing. I haven't found how to change that yet, I'm no good with particles.

Unfortunately, files in the VPK for Portal 2 override those in the normal folder, so you can't change existing gels there. It's really annoying, but you CAN do it if you put them into "portal2_dlc3" instead of "portal2". That means that they should be read BEFORE the normal portal2 stuff.

To change the status effect, there should be a variable along the lines of "speed_paint_color" or "bounce_paint_color" in the console.

Also, how did you change the color on the ground? I've been working with its old "adhesion gel" properties but it looks too conversion-gel-esque.
shadow 24 maj, 2012 @ 20:25 
Could you make it mirror gel instead of black? Idk if it would work, but it would be more intuitive that way.
MadBeatsMike 24 maj, 2012 @ 19:24 
Also, where can I access the Hammer Editor?
MadBeatsMike 24 maj, 2012 @ 19:24 
Would be better if the very ending reflection was a bit easier - earlier lasers get in the way. Good idea though
DannyVFilms 24 maj, 2012 @ 16:40 
Nice job on the test. There was a problem though with the reflection on the water. I found if I stared at the water, then moved my mouse, the reflection itself moved with me, and the reflection on the water changed. Basically I had two refections at once, one of them out of the water.
o+= 24 maj, 2012 @ 15:09 
Difficulty 1/10
Fun 4/10

Far easier than I expected. Dissapointing.
Geneosis 23 maj, 2012 @ 14:45 
Nice new element ^^ Will wait for a most improved version of the test...
Sprowl  [skapare] 23 maj, 2012 @ 5:38 
Thank you Felix. I found these folders some time ago, but I didn't knew the name for the reflective gel ('stick'... I'm stupid). Also it seems like I cannot change the colors of the existing gels in there. But luckily it worked for the reflective Gel: http://steamcommunity.com/id/sprowl/screenshot/595845186323319383?tab=public

Black is the new grey! Yay! But I really don't know how to change the effect on the screen when the player gehts covered with the gel. The particleeffect is missing to and spams the console with the error full.
I'm working for an extended version of this map and some other (really) new elements. Also I just learned how to create my own flowmaps..., everything is going to be awesome :D
Lizzy McC 22 maj, 2012 @ 22:20 
Reflective gel is awesome, but it would make the puzzles more challenging if (spoiler) they weren't portal-able.
Felix Griffin 22 maj, 2012 @ 19:16 
I've gotten it working, you just need to create a materials/paintblobs/ testure with "speed" replaced with "stick". Then color it however you want.
DaMaGepy 22 maj, 2012 @ 5:16 
Ah I did not realized its reflective, I tought its a hint for portal, and solved it as that. Nice details
dtracers 21 maj, 2012 @ 18:34 
This paint Idea is a very good idea. a refelctive gel is awesome. I wish portal 2 had it and that you can release it so that everyone can use it
Z.M.M 19 maj, 2012 @ 13:37 
A simple map very easy, interesting if you're looking for eye candy :)