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i saw her using combine hunters from the combine citadel mod right before the industrial age
- the "get a settler" policy doesn't give anything, maybe either put something here ( venitian merchant or another maiden ? ) or add some warning ?
- unlike scout, the Schrine Maiden doesn't seem to be able to use (rail)roads.
( As for the Kishin Chief replacing the Great General on other civ, I never encountered the problem despite having played a lot of time wth Suika as an opposing civ )
Playing Reimu, somehow got a Kishin Chief ( with only 12 power in medieval age, are those weak on purpose or is that a bug following the weird spawn ? ) instead of a Schrine Maiden
I'm sorry to say just trivial problems...
Again, cool mod.
I do see something about Bomb Spell Cards in the text for the Yin Yang Orb, but I've yet to see or bump into anything else on it. What are they exactly?
And ya Remilia is a lot more fitting but Flandre would probably end up more fun and crazy. and like I said people seem to know her more then Remilia even though she was a secret boss while Remilia was the main villan of their entry. (admitibably the Ronald Mcdonald video is to blame for the most part there
@CH3COOH: I always miss that one...
@Giga Phoenix: My first versions of Reimu struggled to be competitive, so I ended up shooting for something that might be OP. I'll probably have to get more feedback and testing done, but it IS easier to tone down something overpowered than buff something weak.
As for Flandre, I always figured Remilia would be the more likely one to lead an empire... although it would be interesting to see if there was some way Flandre could take over to play for a bit :P
@Ch3COOH: I may have missed adding the faith bonus to the Honden. Oops! I'll try to get a patch out soon with the various fixes that need to be made.
Already done a long while ago. Might actually need some updates to work with Civ5 at all. I know I have issues with some of the older mods, Civ just won't unpack the ".civ5mod" files.
However, I would like to discuss about the UU's combat strength function. When I unlock swordsman, the UU's strength should be increased from 14 to 18. However, it does not change until I got some iron and be able to produce swordsman. If I run out of iron again, by selling them or producing units, it will decrease back to 14. Is this a bug or is how it should be? UU rush easily owns deity games but will totally fail when there's no iron around capital.
Thanks a lot for the mod again. I really enjoy how it automatically spawns infinite strong units in battle and watch them destroy everything.
I'm not sure how much of an issue it would be though. I only had one game where I got crippled with my spawn, and I think any Civ would have had issues there. The closest hills on that map were in a 1-tile wide ravine in a bunch of mountains. Or a couple tiles of them taken by one city-state.
Hills would be more thematic for her though. And low food is easier to fix than low production as long as you have some cattle, wheat, fish, or something around.
@Tocheck: As Shade said, Reimu has a unique graphic for her version of the Holy Site.
@Shade: Should I maybe make her a hills start, instead of a grassland one? Although she might end up in Tundra or Desert...
And she can thrive in Raging Barbarians. As long as you jump for a Great General in Honor ASAP anyway.
@ToheckI assume you mean the once to the right of the pasture? That would be the unique Holy Site that Reimu has.
Anyway, I'll try this out later, and give some feedback on it
What'll happen if it doesn't stop?