ARK: Survival Evolved

ARK: Survival Evolved

Large Fermentation Barrels V7.0.4
105 Comments
Bolisaris  [author] Aug 21, 2023 @ 9:28am 
In V7.0.2 I have added the ability to rename and lock the barrels for those on PVP, also tweaked the cost and crafting times (see description for changes), But remember you can always use your own, see 'custom crafting costs' above.
Bolisaris  [author] Aug 20, 2023 @ 12:47pm 
Sorry for the 'LONG' delay in correcting the problems, this was due to a long hospital stay and an equally long recuperation.

Added the missing 'OFF' option to the ranges this is now working correctly.

Also changed fermenting times for 'fertiliser' see description for changes.

The mod is working fine as of 20/08/2023

Sorry for the wait.
Bolisaris  [author] Jan 24, 2022 @ 11:58am 
Will take a look
GD Jan 16, 2022 @ 11:43am 
Slight Problem with the "Range" setting: You cannot set it "Off". Instead of "Off" there is only "Back" to go back into the menu above. Maybe you can fix that some time for people who collect feces with other items.
Bolisaris  [author] Jul 13, 2021 @ 8:07am 
major update to this mod was made on 13/07/2021, see description for details.
Bolisaris  [author] Jun 27, 2021 @ 2:28pm 
@sihokousukun it works okay now. OR ora funziona bene
sihokousukun Apr 2, 2021 @ 5:54am 
NO FINCIONA
Bolisaris  [author] Jun 29, 2018 @ 12:56am 
New discord site created for all my mods see above for link.
Bolisaris  [author] Feb 4, 2018 @ 6:25am 
Mod updated to the 276.4 games patch.
Bolisaris  [author] Dec 21, 2017 @ 1:34pm 
I am no scripter I am afraid to say so do not know how to make ini additions to mods, sorry bout that.
flikamasha Dec 18, 2017 @ 4:17am 
Any possibility of adding ini for customizing the crafting times?
Bolisaris  [author] Dec 16, 2017 @ 1:21pm 
You may have noticed a total lack of updates to this, this is because of the total lack of support from WildCard, they have not updated the dev kit since game update 268.3 some 5 months ago, so all the newer additions are not available to us modders, Sorry about this but then blame WC not us!
Elite-Noob! Nov 16, 2017 @ 12:27pm 
I'm curious what will become of the idea = D
Bolisaris  [author] Nov 15, 2017 @ 12:08pm 
@ [3Zi]Maffi - I am toying with another idea for the veggie, stim & narco seeds so not just yet I am afraid.
[3Zi]Maffi Nov 15, 2017 @ 6:14am 
for oil made out of seeds, the barrel doenst accept all seeds, only a few berry seeds, no veggies or narco or stimberryseeds, could u make em all accepted ?
Bolisaris  [author] Nov 3, 2017 @ 12:11am 
yes that would be possible BUT you would not have any indication as to how many of a particular item you were currently crafting, so I will need more than one person asking for this.
[3Zi]Maffi Nov 2, 2017 @ 12:57pm 
would it be possible to produce oil & fertilizer simulatanious ?? would love that :steamhappy:
Elite-Noob! Nov 1, 2017 @ 1:57am 
Very Cool! Thanks a lot!
Bolisaris  [author] Nov 1, 2017 @ 1:52am 
Updated mod has been uploaded please let me know of any problems.
Elite-Noob! Oct 31, 2017 @ 2:33pm 
Thank you for your work, maybe it is also via ini for further customization for each his taste = D

I think just that all seeds should be used, everyone has thousands of seeds, from each kind and when planting, you get out again a seed.
Bolisaris  [author] Oct 31, 2017 @ 2:04pm 
Will upload tomorrow sometime.
Bolisaris  [author] Oct 31, 2017 @ 2:01pm 
sorry decided against putting Narco and Stimberry seed in there as these are used regularly for Narcotics and Stimulant.
Bolisaris  [author] Oct 31, 2017 @ 1:48pm 
Okay I am nothing if not versitile, new costs...

500 of any berry seed (does not matter what it is as long as it is berries, even narco and stims)
5 poop
100 fibers
50 hide

This will give 10 oil over a 20 minute period.

Does that sound better.
Elite-Noob! Oct 31, 2017 @ 1:05pm 
I'm looking forward to it like a bow!
Elite-Noob! Oct 31, 2017 @ 12:59pm 
Only thing i would change is, to take all the seeds.

Like queen sind. "I want i all" =D
Elite-Noob! Oct 31, 2017 @ 12:56pm 
You are my hero =D

That sounds pretty good :steamhappy:
Bolisaris  [author] Oct 31, 2017 @ 12:43pm 
@ Elite-Noob! - As you requested I have created a new resource called Wild Seed Oil, this is crafted using 200 of each berry seed that is to say, Amarberry seed,Azulberry seed, Mejoberry Seed & Tintoberry seed along with 50 hide 100 fibers and 5 poop to give 10 Unrefined oil. I will rack my brains and see if I can come up with something to use the veggie seeds too.

I hope this is what you wanted, at last those seeds are no longer wasted or unwanted.

I will probably upload the update sometime tomorrow.
Bolisaris  [author] Oct 31, 2017 @ 5:34am 
lol me neither :)
Elite-Noob! Oct 31, 2017 @ 5:29am 
And i don't know much about the dev kit :steamhappy:
Bolisaris  [author] Oct 31, 2017 @ 5:28am 
ah nice one did not know about that code :)
Elite-Noob! Oct 31, 2017 @ 5:27am 
Its easy =D
Elite-Noob! Oct 31, 2017 @ 5:27am 
Like all other, too.

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_CompostConverter_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Wood_C",BaseResourceRequirement=20000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=10000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=5000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Hide_C",BaseResourceRequirement=2500.0,bCraftingRequireExactResourceType=false)))
Bolisaris  [author] Oct 31, 2017 @ 5:25am 
How did you expand the crafting cost of my mod without having the raw files to work with, I am intrigued.
Elite-Noob! Oct 31, 2017 @ 5:23am 
Kibble Mods are very much, but seed use mod very rare...

I think oil out seeds is the best you can make =D

I have leather add, and expand the craftig cost for my server, i think its to cheap.
Bolisaris  [author] Oct 31, 2017 @ 5:15am 
Seeds are pretty useless in the game for the amount you can harvest, maybe I will look at a way to utilize these within another mod, maybe making kibble or dino food of some description.

I am not sure what you mean by "I have expanded and increased the crafting costs with leather." though maybe you could explain?
Elite-Noob! Oct 30, 2017 @ 1:17pm 
I do not mean it too hard, I think it's easy = D
I have expanded and increased the crafting costs with leather.

What do you think of the seed idea?

Thank you
Bolisaris  [author] Oct 30, 2017 @ 11:10am 
ini entries are a pain to do if you do not know much about scripting (which I don't) and you do not say what you want the ini entry to control, if you mean (as I think you do) the crafting times and the ingredients then no I am not prepared to do that, the time and ingredients were carefully thought out as it is an EASIER way to get oil and fertilizer not an EASY way to get them, if I brought down the crating times or change the ingredients it would spoil the game, if you want an easy way to get them you might as well just cheat them in.
Elite-Noob! Oct 30, 2017 @ 6:55am 
Reason is, seeds are pretty useless in game, if you have a lot of it...
Elite-Noob! Oct 30, 2017 @ 6:48am 
Wow, this is the thing I need = D

But is it possible to create an ini entry?

Change the time and the ingredients?

I wish finally a mod, which makes oil from seeds, a kind of press!

You are the best!
Bolisaris  [author] Oct 19, 2017 @ 11:40am 
Yes crafting is via blueprints now, made that way to control use of resources.
[3Zi]Maffi Oct 19, 2017 @ 7:48am 
rated it top :) theres no more auto processing ? u have to set items in craft chain now ?
Bolisaris  [author] Oct 18, 2017 @ 10:16am 
If you like this mod and use it consider rating it so others will try it.
Bolisaris  [author] Oct 18, 2017 @ 5:04am 
Have just checked on my server and unfortunately YES you will need to remake the barrels, sorry about that.
Bolisaris  [author] Oct 18, 2017 @ 4:37am 
New mod now updated, please let me know if you have any problems, and I hope you enjoy the new mod as well as you did the old one. Please read the description for changes to the mod, you may have to either remake or spawn in the new barrels (I have not tested this yet).
Bolisaris  [author] Oct 18, 2017 @ 2:45am 
In the process of cooking the mod now, will be uploaded sometime today (sooner rather than later). It may (almost certainly) be necessary to remake the barrels (either remake or spawn in) because of remake, sorry about that it is unavoidable.
Jodian Oct 17, 2017 @ 2:37pm 
Two thumbs WAY up! :first_star::first_star::first_star::first_star::first_star:
Bolisaris  [author] Oct 17, 2017 @ 1:56am 
I am currently working on getting this mod back so I can restart the updates, after finding the models I used to make the old mods I can finally get them back and this is the last one of my "lost" mods to rebuild, although there will be small changes to the mod (i.e crafting engrams inside the barrels and menu timers), the mod should essentially be as the original.

The new mod should be uploaded soon
Jodian Oct 16, 2017 @ 8:17pm 
This is an excellent mod, well done Bolisaris. I too have found the dung beetles to be totally unreliable, but I don't just want to place a "cheater" oil pump right beside my house. This gives me the option of actually crafting oil instead of magically having it appear while I do nothing. Excellent mod! I hope you keep at it. :beermug:
Bolisaris  [author] Jul 21, 2017 @ 4:41am 
I have reinstalled the dev kit and Ark Evolved back to my new windows setup so hopefully updates are imminent.
Bolisaris  [author] Apr 15, 2017 @ 2:41am 
Yep still works on my server