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I strictly opted out of the new agents in detention pools, did not want to play them, just wanted the other things from this mod.
I go to a detention center, and I get the modded character. (I don't want the characters because some of them seem busted to me)
just had to restart then and there. goddamit
Dr. Kit Pedler is the co-creator of one of Doctor Who's most iconic villains other than the Daleks, the Cybermen! This is a nice tribute. :)
you need to install this mod by Cyberboy2000 to get site lists and valuable tech count: https://steamcommunity.com/sharedfiles/filedetails/?id=1307993605
Merci pour ton travail!
- Breaking Door became heavier: can knock out any guard or drone with armor less than agent's current STRENGTH, fragile drones getting destroyed, Movement Points cost raised (2 instead of 1).
- Wireless Access to consoles 3 tiles away (to compensate melee drawback and recall alpha).
- Augment tooltip/summary got readjusted to be compact (for some grammar cost).
Все добавленные штуковины сбалансированы так чтоб можно было и на E+ использовать.
https://steamcommunity.com/sharedfiles/filedetails/?id=1410214921
umm this happens when i tried to generate a new level
Sorry to bother you!
Thanks for all your work.
Having several versions of combo mod is troublesome to mantain and update: only one works at a time, require (for me) to subscribe/unsubscribe all the time to apply changes; require to repeat changes in same files cross different versions that may work slightly different - chance of mistake is bigger as time to detect mistake and fix everywhere (here I actually talking from point of having Russian version, it adds troubles with requirement of localisation mod, with addition of smaller but more often added things like extra rooms it goes quite clunky).
I really enjoy your mods, especially the character mods but I want to have the extra dialogue from this mod combo as well as the wireframes that you've uploaded separately, but I do not know if they are compatible?
If you motivated enough to make it, understand how RAA works first. I looked on it, it made by smart person, who knew how to code (much more than me, I just following standart modding guide), it kinda auto fill checkboxes from list and there names used instead of IDs, it possible to learn, with motivation.
Can't say I'm interested in spending 30th of December by learning how other modder thinks and why that code-magic works. And I'm a bit upset that you asking me about this thing that I can't understand what's big deal about it to have and how it works ¯\_(ツ)_/¯
To be honest I'm not using RAA, because game is a roguelike-like-like and I like those to be as unpredictable as possible.
I think I can just add a lame differently working options to not have them in detention center.
Is it possible for you to make this mod compatible with the Rescuable Archive Agents mod to make it possible to fully customize which agents (on file or archive, base game or mod) are available for rescue in a campaign?
I would really appreciate that option. I have also writen it in the RAA mod comments, but without an answer from the author yet.
written by Hekateras
and small entry room for Sankaku