Space Engineers

Space Engineers

Jump Drive Critical Explosion
456 Comments
archiea Jun 19 @ 7:59pm 
Has this mod been updated? it used to crash updated SE1
FantasticRug Mar 23 @ 12:18pm 
Worth a shot to ask
DraygoKorvan  [author] Mar 20 @ 9:51am 
no
xXPabloChileBangXx Dec 12, 2024 @ 8:14pm 
uyyy se ve revienta tarjetas, me agrada
KittenPixel Nov 14, 2024 @ 8:48am 
Are warheads meant to work or no because warheads don't work and I need it for a reactor purge system.
Nighthunter Jul 8, 2024 @ 5:47am 
@AkagiVoid Sry for the late reply, I was a bit bussy found out it was / is a conflict with a Weapon Core mod.
Satrus Mar 24, 2024 @ 4:02pm 
Ok, hear me out.
If I had to suggest one issue which would make this mod (IMO) 10x better it would be either the addition of a discharge option in the mod where the drive where it would either empty into batteries or the power would be wasted, or a companion mod adding this feature.
this would make it standard procedure to empty your drives when entering battle making jumping out to retreat far more difficult incentivising staying in a battle or even increasing those nail-biting last stands, holding out until your drive charges.
Finster5012 Dec 25, 2023 @ 4:08am 
Damn what a shame, the old models look so much better!
DraygoKorvan  [author] Dec 23, 2023 @ 7:22pm 
base game, its an old screenshot.
Finster5012 Dec 21, 2023 @ 10:49am 
What's the weapon being held in the thumbnail, and what mod is it from?
Daedooloos Oct 5, 2023 @ 12:34am 
critical meaning below the red bar in the welding menu
CynicDragon Sep 17, 2023 @ 5:30pm 
I'm unfamiliar with jump drives, what does it mean hit critical? Like if the block gets damaged?
AkagiVoid Sep 3, 2023 @ 9:24am 
sharing site like "Mediafire"*
(OwO Steam doesn't seem to like url formatted link from dat sharing site btw). X3
AkagiVoid Sep 3, 2023 @ 9:21am 
@Nighthunter,
Sawry to butt in, did you try the mod with no other mods installed? >w>
Some mods DO NOT like to work together with other mods sum times. X3

And as the Dev- DraygoKorvan said it should have created a log file located in:
"C:\Users\(RandomName)\AppData\Roaming\SpaceEngineers", it will say something like
"SpaceEngineers_XXXXXXXX_XXXXXXXXX.log" (your looking for the one that was created recently by the way), and pls do not post the text of the log file in here, instead zip the log file and upload it 2 a sharing site like "{LINK REMOVED}" and post the share file url in here (OR go to their discords dats in they'er mod description for faster and mar live way to trouble shoot your problems). ^w^
(IDK if the dev needs the other log file "VRageRender-DirectX11_XXXXXXXX_XXXXXXXXX.log" to but it wouldn't hurt to add both of those log files into one zip file. ^w^ )

Thank you and have a noice SE EXPLOSION. X3
DraygoKorvan  [author] Sep 1, 2023 @ 3:26pm 
Post log or no fixin :)
Nighthunter Sep 1, 2023 @ 12:10pm 
For some reason it seems to crash my game every time.
7th Calvary Airborne Foxx Jul 17, 2023 @ 4:25pm 
While I love the concept of this mod, it caused a severe lag spike on my system. Granted I don't have the best CPU system but it runs everything else okay so far without problems so sadly I have to remove this one. I really did enjoy watching the explosion happen, even if it was in slow-mo. lol. Overall great mod, just not for my system, lol
AkagiVoid May 27, 2023 @ 12:12am 
Well I don't use the bubble shields. X3
I use the other one but the problem is dat my station wont have the jump drive and other players will, and if a few decided 2 kamikaze my spawn station I don't think the shields can take it. X3
And I tried god moding a grid and it even destroyed that so feel more like a cheat and an exploit all in one. XwX

And yea I can do the option of not using the mod, but dis mod just adds mar realism 2 a fight where players are forced to protect their critical system/s. :P
DraygoKorvan  [author] May 27, 2023 @ 12:00am 
Good point. Although you shouldnt be able to destroy it inside a bubble as you cant shoot in there.
AkagiVoid May 26, 2023 @ 8:33pm 
@DraygoKorvan Anyway to make it not destroyed GOD MODE grids? >w<
Dont want player/s using it as a exploit 2 destroy Main Spawn station and Outposts. >w<
AkagiVoid May 26, 2023 @ 8:02pm 
I luv dis mod so much. X3
Hikari Jan 25, 2023 @ 9:32pm 
300% Not weaponcore friendly. Makes building jump-capable ships too dangerous.
Samson1 Dec 2, 2022 @ 7:12pm 
Aryx's weapons seem to cause the game to crash with this mod. Specifically using the 500 phase cannon.:steamhappy:
Bodyboarder2528 Aug 18, 2022 @ 12:38am 
"Ill delete all blocks that have either hasphysics set to false or IsStandAlone set to false caught in the explosion."
What would these blocks generally be?
KittenPixel Aug 3, 2022 @ 7:48am 
You can't use warheads to do it
Palad1n Jul 17, 2022 @ 12:27am 
Using this with the most current WeaponCore2.X Final - I blow up the jump drive on a test ship yet it only gives default explosion with very little splash damage. It doesn't do the effect or the damage from this mod. This may not be WeaponCore friendly.
Pup Sentinel Apr 16, 2022 @ 10:24pm 
So I've found a bug. Block deformations no longer work at all with this mod enabled. Now I have about 96-97 other mods enabled with this mod but after I removed this mod, deformations work again. Just an FYI. Love this mod, just a shame that this broke a bit.
ZMacZ Furreh Mar 15, 2022 @ 4:22am 
This would be leaving much less salvagables.
ZMacZ Furreh Mar 15, 2022 @ 4:21am 
Wait..I said more HP right ?
Umm, bigger explosion and more HP.
Now fighting will be different.
"Target Drive"" and big fat KABOOMS !
ZMacZ Furreh Mar 15, 2022 @ 4:19am 
Heh ! I mean really ?1? Takes "Abandon ship fast" to a whole other level.
Ofc, the jump drive should have a little more HP, so it doesn't go boom
when a single stray missile hits it, but KEWL !
Joe OC Feb 13, 2022 @ 12:27pm 
I love this mod. But in the past it never made my game crash as now just one jump drive explosion 95% of the time will crash the game but in the rare instances it doesn't and i have no idea why i have great hardware is it that the mod just hasn't been updated in sooo long ???? please help
DraygoKorvan  [author] Jan 24, 2022 @ 9:35am 
Squid, ill do you one better.

Ill delete all blocks that have either hasphysics set to false or IsStandAlone set to false caught in the explosion.

Surprise mod update published.
Sharty McFly Jan 13, 2022 @ 8:37am 
How to melt your GPU and CPU
1.) Blow up a jump drive with this mod.
2.) N/A
Squidtank Dec 8, 2021 @ 1:07pm 
The "ghost" blocks left behind all have this flag set <HasPhysics>false</HasPhysics>. Changing the flag to 'true' would fix the problem, but if you do that the interior light and such have the same physics as a full cube, so not really a viable solution.
Nianor Dec 5, 2021 @ 4:46pm 
Upvoting the previous message, it crashes my game reliably.
Sentinel Nov 3, 2021 @ 8:18am 
It needs an update, urigent. Most server will crash, but this mod is such a beast. Please overhaul it!
Victoria, Angel of the void Oct 22, 2021 @ 10:41pm 
Maybe your game isn't crashing...
Maybe it's just destroying the universe.

( ͡° ᴥ ͡°)
Nighthunter Oct 10, 2021 @ 1:59pm 
@DraygoKorvan I have the same problem as @Kara Vaki everytime I cause a jumpdrive to go critical the game crashes.
Commie Pupper Aug 12, 2021 @ 11:27am 
I wait for 1mwh of power then i blow it up by throwing a reactor at it explodes like normal?
Viper Jun 20, 2021 @ 7:51am 
I am also getting the "ghost blocks" problem after a jump drive explosion. Certain blocks, seems it's usually interior lights or corner lights, continue to exist as non-collision, visual-only artifacts in the vicinity of an explosion. Persists even through a server reset. I really don't know how to get rid of these things. I have a hunch this problem isn't specific to the jump drive explosions, but the jump drive explosions stress the game engine more than anything else i've seen.
Mattler~~ Mar 10, 2021 @ 1:46am 
does this function with modded jumpdrives as well?
mlq1617 Jan 10, 2021 @ 4:38pm 
This mod is so cool! I featured it as a main point in the 'Battleship' board game world I made. https://steamcommunity.com/sharedfiles/filedetails/?id=2356493023
Mr. Z Dec 21, 2020 @ 9:31am 
You know what would be cool? If it was damaged just enough to not explode, but if you attempt to use it in that critical state it just sprays the remains of the ship like a shotgun, as if it exploded mid warp.
DraygoKorvan  [author] Oct 31, 2020 @ 12:57pm 
Sounds like keen not cleaning up after themselves. Might not be fixable from my end.
Prowler Oct 31, 2020 @ 12:54pm 
Ship lights just the standard ones from what i have seen not any of the corner ones.
DraygoKorvan  [author] Oct 31, 2020 @ 12:53pm 
lights from the explosion or ship lights?
Prowler Oct 31, 2020 @ 12:33pm 
I have a similar thing to what Cloaked Evil has mentioned. Mine happens only when the drive explodes. I am in an offline single player save. To explain more, everything is fine and behaves normally until a drive explosion is triggered. Once triggered all light within the area of the ship destroyed by the drive remain but do not exist.
DraygoKorvan  [author] Sep 27, 2020 @ 2:44pm 
odd, this should not cause that, as this mod doesnt do anything until a jump drive goes critical.
Cloaked Evil Sep 27, 2020 @ 2:26pm 
Starting yesterday this mod is causing permanent artifacts on my server, all lights are stuck floating in mid air and there's no way to get rid of them