Tabletop Simulator

Tabletop Simulator

Roll for the Galaxy + Ambition (Complete)
32 Comments
JuiceBaucks Apr 28, 2020 @ 2:01am 
Are there any plans to include the new tiles from the most recent expansion "Rivalry"?
I think there's 31 new tiles and new "Navy Blue" die.
Mazeracer Apr 15, 2020 @ 5:47am 
Is there a way to flip the phases in the middle of the table, or how is the mod supposed to work and indicate which phases should be played? I'm not able to select those tiles.

And in front of each player a pile of VP chips is floating. What are those for?
RossenX  [author] Apr 8, 2020 @ 12:53pm 
@mbrochh Yeah you should probably remove the screens and just use hidden zones, because TTS used to allow custom collisions and whatnot, but they removed that feature so the screens are kinda not working until they fix custom collisions.
mbrochh Apr 7, 2020 @ 11:01pm 
I played around a bit last night, but I couldn't figure out how to place the dice. They always jump to the top of the screens. Have learned about the hidden zones feature from others in the comment, so is that the preferred way of playing this?
baxton Apr 4, 2020 @ 5:00pm 
Good enough! Using hidden zones on/off to hide dice.
Mylon Feb 1, 2020 @ 3:12pm 
Played a game of this. Was fun. Would love to have the other expansion as well.

The screens were quite frustrating though because with the default placement of the action board the game tries to place the dice on top of the screen.

Also the dice cannot be adjusted manually so some times when moving them around on the action board I might accidentally drop one on top of the other and change its value and I can't undo this. If I wanted to cheat... Would be easy to do this on purpose instead of manually changing the die.

Oh and cheating. Uh... To make this game more accessible to playing with random people, I think a more heavily scripted round would be nice so dice values are locked after rolling. Also using the shadowbox still shows where the hand is so players can see what action is being chosen.
RossenX  [author] Jun 6, 2019 @ 11:02pm 
Fixed broken/missing models.
RossenX  [author] Sep 7, 2017 @ 4:30am 
oh sure thing Seremath just stick the creators of this one somewhere in credits or whatever.
Seremath Sep 3, 2017 @ 5:21am 
I was working on a scripted version of this game ( currently only using it in private games ) and wanted to make sure to get permission to post it on the workshop ( as It uses most assets from this mod ).
Plat Aug 28, 2017 @ 5:34am 
Dice rotation values coming anytime soon? Could be very neat. Or I could add those and just have you add the dice to the mod. Either way, let me know.
RossenX  [author] May 8, 2017 @ 1:39pm 
Yeah the host has to allow that, i think it's on by defaut.
It's under Options->Options-.Permissions->Zones.
Then anyone that is sitting down can create and delete hidden zones.
RossenX  [author] May 8, 2017 @ 3:04am 
I don't think you need to make a copy of them, it's easy enough to make and remove hidden zones, just hold H and drag, then to remove hold H and click on it. So just make a hidden zone to roll, and remove it.
Crooks May 7, 2017 @ 3:55pm 
That was quick! Thanks so much!!
RossenX  [author] May 7, 2017 @ 8:19am 
Done and done, thanks for the input :D the screens should be less fiddly now and almost never fall over with the settings you suggested.
Crooks May 6, 2017 @ 10:24pm 
Great mod! Love this game. My friends and I found it somewhat fiddly and frustrating to move the screens -- they'd fall over quite a bit, knock other things, etc. Here's the physics change that seemed to help a lot: Mass=100, Drag=10, Angular Drag=100
I'm wondering if you could incorporate these (or similar) into your mod? Thanks!
RossenX  [author] Apr 10, 2017 @ 5:38am 
Well that's interesting. Fixed it now. So feel free to give it a try. :p
Crumbs Apr 10, 2017 @ 1:13am 
I would have liked to give this a shot but I can't be bothered with changing all the tiles to a different material. They are almost impossible to read when alt zooming on them.
Argos Jan 9, 2017 @ 7:39am 
Great mod. One of my fav games!
Edgar Nov 25, 2016 @ 2:25pm 
Thanks!!
RossenX  [author] Nov 24, 2016 @ 5:09pm 
@Edgar, I put them in a bag on the side, just in case TTS does support Convex again in the future.
Edgar Nov 24, 2016 @ 10:52am 
@RossenX, Since the cups have no more use, could you remove them, please? When the mod loads they just "jump" around and knock down the shields and make a mess. Thanks for the awesome mod!
RossenX  [author] Apr 13, 2016 @ 5:44pm 
Oh, right TTS updated to the new Unity which doens't support convex collision. So the cups won't work anymore... Guess they're just decoration now :|
Pieces Apr 13, 2016 @ 11:10am 
When I initially loaded this, all the cups popped up off the table and knocked stuff over. I was also unable to put the dice into the cups.

Am I doing something wrong?
TheBIGtoe Feb 1, 2016 @ 10:56am 
Awesome game and great mod! Any chance I could get the jpgs for the cards/tiles etc? I'm thinking of changing the artwork and theme of the game. I have a great idea that I'm sure the tabletop community will love! I will also credit you in the finished product. Hope to hear from you soon!
RossenX  [author] Jan 25, 2016 @ 7:26am 
That's where trust comes in not to look at other people's screens. xD At least without the zones you can hear or see when someone rotates their dice after rolling them.
darkarchon Jan 25, 2016 @ 3:48am 
It's the same now though, only that you can also look behind the screens of any player?
RossenX  [author] Jan 25, 2016 @ 2:30am 
Well you need a level of trust when you play this game. Hidden zones made it easy for people to cheat and rotate their dice after rolling them.
darkarchon Jan 25, 2016 @ 1:27am 
Can you add a hidden zone where you assign the dice? People can just look behind the screens of other people…
Just Kidding Dec 26, 2015 @ 10:47pm 
There are two things, game submissions never seem to do. Include a close up of any thing detailed or include/link a video of gameplay. Just a thought.
Hand Bananna Oct 28, 2015 @ 5:28pm 
So good!
Anzelak🦑 Sep 29, 2015 @ 9:50am 
Amazing!
armandmontserrat Sep 28, 2015 @ 6:28am 
Great! Thanks!