This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

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Auro: A Monster-Bumping Adventure
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Keith  [author] Apr 12, 2016 @ 11:22am 
We're coming to Steam tomorrow morning at 9:00 AM EST!
erick Apr 12, 2016 @ 11:05am 
its finally on the upcoming list on steam
24601 Aug 15, 2015 @ 12:57am 
Keith  [author] Jun 30, 2015 @ 2:27pm 
Whoa! We've been Greenlit! You won't regret it, Steam community! <3
Gelweo Jun 30, 2015 @ 9:12am 
Added to my Best of Greenlight Collection :) :
bananablob Jun 25, 2015 @ 4:29pm 
I absolutely love this game, would buy again
Looks good, voted! :acduck:
Strohfist Jun 7, 2015 @ 2:18pm 
I want 2 bump a monster.
voltoneup Jun 5, 2015 @ 8:48pm 
I see you're having to pay the pixel tax even here, bummer. The artwork alone is amazing, rooting for you guys.
Keith  [author] Jun 5, 2015 @ 6:58pm 
@MasterOfLazyness - I agree. I not only would be, but I *AM* skeptical of mobile games brought to Steam, for exactly the reasons that concern you. It's just, I'm telling you, this really isn't a mobile game. It's a real, serious *VIDEOGAME* that just happens to have been released first on mobile. If we could go back in time, we would have released on PC first, or maybe even PC-only, because I think the demand for serious strategy games like ours on mobile devices is actually a lot lower than we hoped.

As to the trailer, hmm. That's a good point, although we need to balance "explaining what it is" with making sure the trailer looks fun. We do have a big video tutorial up, if you'd like to see that - it certainly explains the gameplay, in depth!

Hope that helps. Let me know if you have any more questions.
MasterOfLazyness Jun 5, 2015 @ 5:59pm 
You need to understand how a lot of people feel here on steam. When a game is mobile then comes onto steam, people will believe it's a mobile port because they've been burned so many times already. They're jaded. It's also often very true!

The art style is fine. I have no problems with the art. It's lovely! The resolution however is where I take issue. The fact I have no idea what the gameplay is like from the trailer... is another issue. I didn't see any indicators, I just saw moves and things getting bumped. Without knowing how the game works already, the trailer did convey enough for me.
TimB Jun 5, 2015 @ 5:16pm 
The low res look can easily be fixed by just zooming out the camera so you can see more of the map and doing a HD UI. I am really looking forward to a PC version because I dislike playing games on my phone because of the tiny screen and touch controls.
Keith  [author] Jun 5, 2015 @ 12:40pm 
@MasterOfLazyness made a point about our game's resolution being "that of a tablet". The truth is, Auro's resolution was chosen for an artistic purpose - we are going for a specific pixel art look, that's consistent throughout.

Anyway, the misunderstanding is understandable, and common! We actually wrote a big article about how Auro will probably be our last pixel art game for this reason:

But yeah, as to us caring. I recommend you check out our recent 1.29 patch notes. They are so huge that they involve 5 compete articles and a PODCAST episode.

Ask anyone who knows our track record: we really, actually care about our game. A lot.
Tytalus Jun 5, 2015 @ 12:39pm 
Who care about what platform it first launched on... a game is either good or not and this one looks good.
BATHTUBISREAL Jun 5, 2015 @ 11:08am 
amazing game! would def buy again! some people just dont understand graphics and resolutions arent what make a game good. And i LOVE the graphics, btw. Great job on the pixel art, obviously put lots of work into it! =)
MasterOfLazyness Jun 5, 2015 @ 9:56am 
Okay, lets just cut this out right now. Claiming to have worked on the game for 4+ years is nothing but hearsay. With how Duke Nukem Forever turned out... the amount of time worked on it isn't related to effort.

There are tons of games that make the same exact claims about how they care and have put in effort.

The resolution of your game is that of a tablet mate. That's why people are saying it's a mobile game. It's not a matter of what it IS or ISN't, it's what it looks like to the people who'd buy.
Drelbs Jun 5, 2015 @ 7:59am 
An excellent game, I'm happy to see it on PC!

Love dem pixels! :blockhead:
puppeto4 [NoWalletCredit] Jun 5, 2015 @ 4:12am 
I recoqnize this game from that pixel artist articles.
natsu ` Saiyajin Jun 5, 2015 @ 4:09am 
Это довольна интерестная пазл пиксель игра ))) думаю когда выйдет она будет очень хорошая !!!
panda CSGOFAST.COM Jun 5, 2015 @ 4:09am 
Keith  [author] Jun 4, 2015 @ 11:50pm 
It's not a low effort mobile port, at all! But frankly, even if it *were*, Auro is not a "mobile game". It's really, as KingArthur said, a serious deep tactical game with NO IAPs or none of that awful F2P nonsense that people are used to from mobile games. Auro is like playing single player chess, or something, except more exciting and dynamic. There's no collecting. There's no grinding. It's just pure decision-making.

In short, I believe that Auro really is a PC game *at heart*, and Steam is where it will find the vast, vast majority of its fans.

We've worked on this game for 4+ years so far, all on an incredibly tiny budget. We hope people can see that we are anything but "low effort", and agree that this is something that deserves to be on Steam!
Dragon Jun 4, 2015 @ 11:31pm 
This (still) looks like a low effort mobile port. No thanks.
AllHailKingArthur [BALD] Jun 4, 2015 @ 10:01pm 
Lead artist here! It's funny. One of the things we use to advertise Auro is, "it's not an app. It's a game." In other words, what we wanted to do was to bring a serious, deep tactics game to mobile and lift the stigma of shovelware, microtransactions, etc. We know now that Auro should have started on PC. That's its home. As to zero effort? Well, the landscape HUD in the mockup image is just a placeholder. I aim to render the whole screen when we have the layout finalized. Also, that title screen was made just for the PC version and it took weeks of work. We really put everything we have into Dinofarm. We understand that we're boats against the current considering the mobile game atmosphere. Allow me to reassure you. We're one of the good guys.
rachellove ~AFK📱 Jun 4, 2015 @ 7:47pm 
voted yes!
Kristy Blackclaw Jun 4, 2015 @ 7:21pm 
I didn't understand anything about gameplay. Need see the tutoriel
You push monster in water but how and why??:tipman:
Don't look attractive either. And need a pc resolution.
themcgamer25 Jun 4, 2015 @ 6:33pm 
i voted yes just because it seems like an odd idea. and i love odd ideas since they can open up new doors for gaming
-seep- Jun 4, 2015 @ 5:48pm 
Nice, the store needs game like this... voted yes
Keith  [author] Jun 4, 2015 @ 1:26pm 
If anyone's concerned about this being a "mobile game", the truth is that it's really a PC game at heart. It's NOTHING LIKE what most people expect when they go to play a mobile game. It isn't F2P, it has no in-app purchases, and above all - it's very challenging and skill-based. If we could go back, we would have released it on PC first knowing what we know now.

Thanks for your support!
Yazzy Jun 4, 2015 @ 1:16pm 
one of the best games ever made, regardless of platform or year.
You don't know what you're missing.

Too tactical baby!:squirtyay:
*Yuki* Jun 4, 2015 @ 12:59pm 
mobile game? nah
arkthehero Jun 4, 2015 @ 12:34pm 
@wilco64256 if you take a moment to look, you'll notice that they are working on a proper PC user interface, however it is not yet finished, which is why most of the images are from the mobile version. Nothing about these devs is lazy!

This is one of the best games I've ever played and the proposed expansion sounds amazing, let's get it on Steam!
tantan Jun 4, 2015 @ 12:31pm 
One of the best games I've played, mobile or otherwise. Truly fantastic.
shiser Jun 4, 2015 @ 11:30am 
Have this on my phone and love it!